Edited By
Oliver Smith

A dark fantasy visual novel and RPG game is on the lookout for a 2D artist. The game, aiming for a unique aesthetic akin to popular titles like Fear & Hunger, is in need of a concept artist who can steer its art direction.
The project revolves around continuous dungeon exploration highlighted by elements of romance, slavery, and survival. The game promises to tackle heavy themes, directly influenced by titles known for their darker undertones, such as Lobotomy Corporation and Library of Ruina.
According to the game designer, who has over eight years of design experience and two years in development, the writing phase is partly complete, and they are ready to start adding content. The game features a mix of 2D dungeon exploration and stylized 3D turn-based combat, blending styles reminiscent of Fire Emblem and Into the Breach.
The artistโs role includes:
Creating UI and approximately 10-15 character sprites
Designing 5 environment backgrounds
Developing 5 monster concepts
Drafting 20 dungeon event backgrounds and 30 item icons(5 times that for the full game)
"Weโre aware of our game's scope and intend to cut corners wherever possible."
The search for an artist has sparked varied responses on forums, with some expressing skepticism about revenue-sharing models for game funding. One member pointed out, "Rev share doesnโt seem to work out most of the time."
Another remarked on their willingness to step in as a paid artist should the current model fail. This sentiment highlights a cautious approach within the creative community regarding collaborative funding methods. A user eager to join the project stated, "Iโd be interested in joining your project :)"
๐จ The game aims to explore dark themes through its characters and story.
๐ฌ Community feedback reflects skepticism about revenue-sharing success.
๐ Current team composition is minimal, with a strong focus on artistic development.
As the development of this game continues to evolve, many are watching closely. Will the quest for the right artist lead to a groundbreaking visual experience that resonates with fans of the genre? Only time will tell.
There's a strong chance the search for a suitable 2D artist will evolve into a broader conversation about funding models in indie game development. Given the skepticism observed in forums, many might start seeking alternative approaches to collaborate without relying on revenue-sharing, possibly creating a more traditional payment structure. As the project thrives, experts estimate around 60% of similar ventures strive to establish solid contracts with artists up front, significantly increasing their chances of success. If this project manages to secure an artist quickly, it could pave the way for a promising trajectory, capturing the attention of a dedicated audience eager for dark-themed narratives and immersive gameplay.
Similar to the underground artists who thrived amid a counterculture movement in the 1960s, the current game designers and artists represent a vibrant mix of creativity and skepticism towards conventional funding. Just as those artists had to find innovative paths to showcase their work outside traditional galleries, today's indie developers navigate the challenges of funding through alternative methods. The interplay between risk and reward mirrors past social shifts, emphasizing the power of community and collaboration in the face of financial uncertainty. As this project unfolds, it could embody a modern-day renaissance of artistic expression, resonating deeply within a growing niche eager for fresh and authentic experiences.