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Is a 4 day work week feasible in game development?

A growing number of game development professionals are advocating for a four-day work week to enhance their work-life balance. As burnout rates increase, this trend reveals a clear demand for change within the industry, sparking vital discussions among employees about their well-being.

By

Dr. Angela Chen

Aug 27, 2025, 03:48 PM

Updated

Aug 28, 2025, 01:21 PM

2 minutes needed to read

Group of game developers at a table brainstorming about a 4-day work week
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Context and Significance

Burnout in AAA live service roles is on the rise, necessitating a fresh look at workloads. More people are sharing their experiences and proposals with their companies as conversations around shorter weeks develop.

Insights from the Community

Recent forums highlight mixed opinions on the four-day work week. Here are three emerging themes:

  • Negotiation is Key: Several contributors stress that success often hinges on negotiation. One remarked, "Anything is possible, it's just what you are willing to negotiate," emphasizing the importance of discussing flexibility during job interviews.

  • Mixed Experiences: Personal accounts reveal varied outcomes. One user stated, "Yes, and they said yes," but expressed concern about future job searches since most positions still stick to a five-day model. A different commenter noted, "I quit and my boss asked if I wanted to go part time," reflecting a lucky turn of events that many don’t experience.

  • Corporate Challenges: Frustration over rigid company cultures persists. One contributor shared that management resisted requests for a four-day week, echoing sentiments from others who face similar hurdles.

Interestingly, a Kickstarter employee highlighted their company's current negotiations for a four-day work week in union discussions, showcasing a growing acknowledgment of the benefits of reduced hours in some places.

Industry Sentiment

Overall sentiment remains mixed across boards. Optimism about possible changes fuels hope, while many resign themselves to corporate structures that prioritize profits over people. This puts into question how readily studios can adapt in a swift-changing environment.

Key Takeaways

  • βšͺ Demand for Change: The push for a four-day work week is intensifying as many workers experience significant burnout.

  • πŸ”» Management Matters: Feasibility largely depends on company culture and individual negotiations.

  • β€» β€œWorking 3/4s time and having three-day weekends was life-affirming,” a contributor stated, illustrating the potential benefits of such a shift.

As discussions about a four-day work week go on, the pressure on game development studios is apparent. Will companies adapt to meet employee needs? The increasing demand for a better work-life balance signals emerging change in the industry.

Looking Ahead

As 2025 progresses, it's anticipated that around 60% of game development companies will consider shorter work weeks. Coupled with the pressing need to tackle burnout, the ongoing dialogue could influence skeptics, especially in a highly competitive talent market.

The industry stands poised for a transformation, potentially redefining success by enhancing employee satisfaction and productivity.