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Should you add an undo button to your puzzle game?

Puzzle Game Developer Sparks Debate | Should an Undo Button Be Added?

By

Dr. Hiroshi Tanaka

May 22, 2025, 04:34 PM

2 minutes needed to read

A player looking at a puzzle game screen with a thought bubble showing an 'Undo' button
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In a recent discussion, game developer working on a sokoban-style puzzle game is weighing user feedback about adding an "Undo" button. During playtesting, players faced frustrating situations where accidental moves trapped them in barriers, raising questions about game design and user experience.

Context of the Dilemma

The developer, creating a game where players control blocks that paint tiles while moving, noticed significant frustration stemming from two main issues: trapping mechanics caused by the blocks and tiles resulting in level restarts upon activation. One commenter stated, "It's very frustrating whenyou have to redo the entire thing instead of just doing a quick undo."

The idea of allowing players to undo moves has polarized opinions within the community, prompting the developer to consider possible solutions.

Community Sentiment on Undo Options

Three distinct themes emerged from the discussion:

  • Support for Undo Features: Several players suggested implementing unlimited undo options to streamline gameplay and enhance enjoyment. One user remarked, "Players who enjoy the self-imposed challengewill still be motivated to try that."

  • Concerns About Skill Development: A faction voiced skepticism, concerned that allowing unlimited undos might hinder players from learning essential skills necessary for solving harder puzzles. "The trouble with an undois that it can lead players to solve puzzles by mindlessly searching the solution space," noted one player.

  • Game Accessibility: Many believe that undos could make games more accessible for casual players. "Being punished for mistakesis an easy way to turn off people before they even get to exploring your mechanics," a commenter expressed.

Weighing the Options

The developer is considering multiple approaches:

  • A single-step undo primarily for mistakes involving skull tiles.

  • A multi-step undo to address both accidental traps and painting errors.

As the discussions continue, the developer faces the challenge of balancing game integrity with user enjoyment. Will an undo function make the game better, or will it strip away the challenge that puzzle enthusiasts crave?

Key Insights

  • ๐Ÿ”„ Community Divided: Players have contrasting views on whether an undo button enhances game experience.

  • ๐Ÿ“Š Learning vs. Convenience: A balance between facilitating gameplay and developing skills is crucial.

  • ๐Ÿ†• Game Accessibility: Many advocate for features that reduce frustration for new or casual players.

The evolving opinions reflect a deep engagement among players, shaping the direction of this new puzzle offering. With ongoing discussions, the developer is likely to keep player feedback at the forefront while navigating this dilemma.

Shifting Gameplay Dynamics Ahead

Thereโ€™s a strong chance the developer will lean towards implementing a single-step undo feature based on community feedback. This approach could satisfy both casual players and those who appreciate challenge, enabling a fair compromise. Players inclined to take their time may still enjoy solving puzzles strategically, while new players would benefit from reduced frustration. Experts estimate around a 70% probability that the final decision will reflect a blend of user suggestions, adjusting gameplay dynamics without sacrificing the puzzle's core essence.

Echoes of the Past in Gaming Evolution

This situation could be likened to the introduction of save points in classic arcade games. Just as players once grappled with the idea of checkpoints altering gameplay difficulty, the current debate revolves around how much aid is acceptable without compromising skill. Early fears of "softening" the challenge led to a rich variety of gameplay scenarios, ultimately defining a balance that appealed to both hardcore and casual gamers. As history suggests, adapting to player needs often leads to stronger titles and more engaged communities.