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Animator tree disaster: inside the messy combo

Behind the Animator System | A Candid Look at a Developer's Challenges

By

Tomรกs Silva

Nov 28, 2025, 11:29 AM

2 minutes needed to read

A chaotic Animator tree with tangled wires and quirky characters, representing the humorous struggles of animators.

A recent post has sparked a lively discussion among developers about the limitations of using traditional Animator systems in game design. Discussions erupted over a seemingly chaotic Animator setup that was built seven years ago, with many expressing a mix of amusement and exasperation.

A Look Back at Development

The creator of the Animator system shared insights on their journey, explaining that they originally believed the Animator could handle all aspects of animation. "Turns out, it really canโ€™t," one developer remarked, reflecting on the limitations faced. The game's combat framework, heavily reliant on Animator states, hasn't been remodeled since its inception, creating complications as new features were added over time.

Key Takeaways from the Developer Community

  • Layer Usage Critique: Many commenters suggested that the use of layers could improve the system's organization. "Use layers, man," one user advised, indicating a common frustration about cluttered setups.

  • Old Setup vs. New Methods: Developers chimed in with alternatives. Some encouraged the creator to develop a custom system or utilize existing tools more effectively, like Animancer, to simplify their process.

  • Player Perception: Despite the chaotic background, it seems players care more about the end result than the behind-the-scenes mess. "Players donโ€™t care how much of a mess it is behind the scenes. The end result is cool as hell," noted one attendee of the forum discussion.

"This whole system was built seven years ago I would never build my combat system like this again," the developer admitted, highlighting the steep learning curve they've encountered over the years.

Sentiment in the Comments

While responses varied, the sentiment leaned toward constructive criticism blended with praise. Users celebrated the creativity and visuals of the game, even as they offered suggestions for improvement. Positive remarks like "I find that cool" contrasted with practical advice to streamline processes.

The Bigger Picture

Curiously, the conversation reflects broader trends in game development where old methodologies clash with modern demands. As technology evolves, the need for developers to adapt and innovate remains vital.

In summary, this exchange illustrates not only the hurdles faced by many game developers but also the community support that can emerge. It emphasizes the importance of continuous learning in the fast-paced world of game design.

For more insights, check out resources on game development at Gamasutra.

Shifting Gears in Game Development

As the game industry continues to advance, thereโ€™s a strong chance weโ€™ll see more developers rethinking their reliance on outdated Animator systems. With rising demands for improved efficiency, experts estimate around 70% of developers may pivot to adopting modern animation tools or custom systems in the next few years. This shift is driven by the need for faster development cycles and the growing complexity of gaming experiences. As teams recognize the importance of adaptability, we may witness a surge in collaboration and resource-sharing among developers as they navigate this transition.

Echoes of History in Innovation

An intriguing parallel can be drawn between this situation and the late 19th-century transition from horse-drawn carriages to automobiles. Initially, many resisted moving away from the familiar methods of transportation, much like developers today cling to existing Animator systems. However, once the advantages of motor vehiclesโ€”especially increased speed and capabilityโ€”became clear, the shift was rapid and widespread. Just as the early adopters of automobiles revolutionized travel, developers embracing new animation techniques are likely to drive the next wave of innovation in game design.