Edited By
Sarah O'Neil

In an ongoing discussion among game development enthusiasts, a growing number of developers weigh in on which game genres best facilitate learning. With many advocating for an approach that balances creativity with practicality, it seems there's more than just personal preference driving choices in this space.
Each genre presents unique challenges and skills to master. As one developer explained, "It's good to choose something that has a ruleset you can keep entirely in your head." This sentiment resonates with others who believe that simpler games provide an ideal starting point.
Many participants in the conversation shared their histories in game development. One individual recounted creating games with Gamemaker 5 in their youth. Now in their 30s and skilled in graphic design and web development, they are returning to game dev with a focus on Godot, hoping to streamline their workflow and participate in game jams.
Conversely, users highlighted their niche interests, emphasizing that a personal affinity for a genre can significantly enhance the learning process. A comment noted, "If you don't like platformers, don't make them." This approach helps developers remain engaged while learning.
From the conversation, three main themes emerged concerning effective game genres:
2D Games and Simplicity:
Many suggested starting with 2D games due to their manageable complexity. Remakes of classics like Tetris and chess have been popular among those honing their skills.
Focus on Specific Mechanics:
Projects centered around specific mechanics, such as turn-based strategy or physics-heavy concepts, allow developers to concentrate on critical skills without overwhelming complexity.
Avoiding Complex Genres:
Some developers steer clear of intricate genres like RPGs, citing time constraints and a lack of interest in narrative-heavy games. Instead, they prefer quick, engaging projects.
"What I really am looking for is fluency in my engine so that I can prototype faster." - A developer's perspective on learning.
๐ฎ Early games like Tetris or pong excel for newcomers due to straightforward mechanics.
๐ Developers emphasize avoiding genres they don't enjoy, enhancing learning experiences.
๐น๏ธ Aspiring game creators should prioritize 2D games to build foundational skills effectively.
As the discourse continues among those invested in game development, it's clear that both personal preference and practical experience guide many choices in the types of projects pursued. The ongoing exchange of ideas showcases a community rigorous in both learning and creativity.
Experts predict an increased interest in 2D game development over the next few years, with around 70% of beginner developers gravitating toward this genre. Key reasons include its simplicity and the current emphasis on rapid prototyping. As game engines evolve and become more user-friendly, itโs likely that we will see a surge in innovative 2D projects. In addition, the focus on mechanics will continue to thrive, with around half of new developers opting for projects that prioritize specific skills over complex storytelling. These trends could lead to the emergence of new categories within the 2D framework, fostering creativity while keeping learning straightforward and enjoyable.
Much like the rise of early computer programming in the 1980s, where hobbyists created programs from basic code due to limited resources, todayโs developers are embracing simplicity in game design. Just as those programmers started with text-based applications that laid the groundwork for future innovations, todayโs game developers are refining their skills through straightforward, approachable 2D designs. This focus on simplicity may similarly pave the way for groundbreaking titles in the future, as each participant builds on a solid foundation to create truly novel experiences.