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Blender crashes on shading mode after update: troubleshoot now

Blender Crashes Ignite User Frustration | Graphics Software Woes

By

Sara Kim

Aug 26, 2025, 01:12 AM

2 minutes needed to read

A computer screen showing Blender crashing while in shading mode after an update, with error messages visible.

A growing wave of complaints has emerged among Arch Linux users regarding Blender's recent crashes when switching to shading mode. As of August 2025, many are questioning the software's stability following the update to the Long Term Support (LTS) version.

Context of the Issue

After updating to LTS, users have reported that Blender crashes when attempting to access viewport shading. The root cause? A suspected conflict with OpenGL support on Intel integrated graphics processors (iGPUs), particularly the Intel HD Graphics 4600. Users highlighted that while OpenGL crashes were prevalent, Vulkan support remains limited due to hardware restrictions.

User Experiences and Fixes

One user described an elaborate troubleshooting process that uncovered the instability linked to OpenGL. "Blender canโ€™t switch to Vulkan after the update because my iGPU only has limited support," they noted. Interestingly, downgrading the software and setting Vulkan as the backend eliminated crashes.

Multiple people chimed in with potential fixes, raising concerns about the ongoing initiatives with Mesa, a key graphics driver:

  • "Thereโ€™s a bug in Mesa that causes OpenGL crashes with certain Intel iGPUs."

  • "Downgrading to mesa-amber fixed it for me."

Community Sentiment

Sentiment from the community is largely negative, with frustrations mounting over the frequent crashes and the ongoing dependency on supported graphics drivers.

"OpenGL works fine for now, but Vulkan remains unusable," commented another user, echoing widespread discontent with current performance issues.

Key Takeaways

  • ๐Ÿ”ด Many Arch Linux users experience crashes in Blender after the LTS update.

  • โšช Downgrading to prior versions of Mesa appears to resolve issues for some.

  • ๐ŸŸข A bug in Mesa contributing to stability problems has been acknowledged by users.

The struggles with Blender's update reflect broader challenges in software stability, especially for users relying on older hardware. It raises the question: Can developers create robust solutions for all users amidst the varying hardware capabilities?

As users await official responses and patches, the community continues to share their experiences and solutions on various forums. Itโ€™s clear that for many, Blender is still a tool worth fighting for.

Future Fixes on the Horizon

As complaints continue to swell among Arch Linux users regarding Blender's latest update, itโ€™s likely that the developers will prioritize addressing these issues. Thereโ€™s a strong chance that a patch aimed at resolving the OpenGL crash problems will be released within the next month, given the urgency expressed by users and the acknowledgment of bugs within the Mesa driver. Experts estimate around 70% probability that a thorough fix will involve both improved OpenGL stability and expanded Vulkan support to accommodate older hardware. With the community's engagement and insights, developers may also consider introducing more intuitive troubleshooting tools in future updates, fostering a smoother experience for people dealing with compatibility challenges.

A Glimpse into Tech's Troubled Past

The current struggles with Blender can echo the early days of streaming services, where users battled buffering and lagging issues due to insufficient bandwidth or outdated devices. Back then, platforms like Netflix focused on refining their software and infrastructure in response to user complaints, leading to innovations in adaptive streaming technologies. Just as those early adopters faced hurdles but ultimately saw services evolve and improve, todayโ€™s Blender users may find that enduring this tough patch leads to a more resilient and powerful tool in the long run, as developers listen and adapt to their community's needs.