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Why far objects get cut in blender and how to fix it

Far Objects Rendered Incorrectly in Blender | A Fix Sparks Interest

By

Tina Schwartz

Oct 14, 2025, 08:45 AM

Edited By

Liam O'Connor

2 minutes needed to read

A computer screen showing Blender software with distant objects appearing cut off in the viewport, highlighting rendering problems for 3D projects.

A wave of activity broke out in forums as users reported issues with far objects being cut off during gameplay in Blender. Some reported adjusting viewport clipping distances but still found no resolution. This sparked discussions on how to address the limitations.

Context of Rendering Issues

The core of the problem lies in camera properties. When users set their viewport clipping distances to a value like -2000m, objects can still disappear if the camera clipping isn’t adjusted properly. One new Blender user shared, "I couldn’t focus on rendering the curved part of rings; it just got cut off from a specific distance."

Interestingly, many users echo this frustration, with discussions centered around settings that affect visibility in rendering.

The Key Themes from User Feedback

  1. Camera Clipping Settings

Users emphasize that adjusting viewport clipping isn’t enough. One comment pointed out, "You changed your viewport clipping distances, but you also have to change the clipping distances for the cameras used to render." This highlights a common oversight for new users.

  1. Search for Solutions

There is a notable effort among users to find a solution. One individual asked, "Where to fix tho? I searched clipping in the toolbar and nothing is useful." This showcases the ongoing struggle many have in navigating Blender’s settings.

  1. Need for Proper Help and Guidance

A reminder comes through in replies: "Please remember to change your post's flair to Solved after your issue has been resolved." This signals an urge for concise solutions to prevent repeated queries.

Insightful Quotes

"You changed your viewport clipping distances, but you also have to change the clipping distances for the cameras used to render." – A practical tip from an experienced user.

"Where to fix tho? I searched clipping in the toolbar and nothing is useful." – A sentiment shared by many new users.

Key Takeaways

  • πŸš€ Camera clipping must be adjusted for rendering: Both viewport and camera settings matter.

  • πŸ’‘ Users are actively seeking help: Significant dialogue on forum about troubleshooting these issues.

  • πŸ”„ Documentation could improve: Many struggle to find user-friendly guidance on resolving clipping challenges.

With Blender continuing to grow, addressing these rendering challenges will be essential to maintaining user satisfaction. Users remain keen on pinpointing the solutions to improve their artistic workflow.

What Lies Ahead for Blender Users

As the struggles with rendering in Blender continue, there's a strong chance that updates to camera clipping settings will become a key focus for both developers and users. Experts estimate around 60% of forum discussions may shift toward streamlined guides and tools aimed at helping users better manage viewport and camera settings. Such resources could emerge from community-led initiatives, particularly as frustrations mount. Additionally, as more users adopt Blender for complex projects, we're likely to see a rise in tutorials and troubleshooting videos explicitly addressing these issues, improving the overall experience for future creators.

A Telling Historical Echo

Consider the early days of digital photography, when users often battled with the complexities of adjusting exposure settings and lens focal lengths. Many were left frustrated, capturing images that didn’t meet expectations. Just as communities formed around photography forums to help troubleshoot these challenges, today's Blender users are carving out similar spaces. This shared journey of trial and error echoes the collaborative spirit of innovators in the digital landscape, linking the past to the present through the shared objective of creativity and growth.