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Should i learn blueprints or c++ first for unreal engine?

Game Development Dilemma | Should You Start with C++ or Blueprints?

By

Mark Patel

Feb 13, 2026, 07:07 PM

3 minutes needed to read

A person sitting at a desk with a computer screen showing Unreal Engine interface, contemplating whether to learn Blueprints or C++ for game development.

A trending debate among aspiring Unreal Engine developers raises the question: Is it better to learn Blueprints or C++ first? With various perspectives shared in forums, opinions diverge on the most effective approach for mastering the engine.

Context and Insights

In recent discussions, developers emphasize the significance of both programming languages within Unreal Engine. While C++ primarily powers intricate game logic, Blueprints is vital for navigating other engine aspects and rapid prototyping.

"It doesn’t matter. They are both programming. Learn either one," a commenter stated, echoing the belief that individual goals should dictate the learning path.

Advantages of Learning Blueprints First

Many seasoned developers argue that understanding Blueprints provides foundational knowledge that enhances workflow when transitioning to C++. One user pointed out that "Prototyping in BP is magnitudes faster than C++." This practical approach allows for the testing of ideas swiftly before diving into more complex C++ coding.

Key Themes:

  1. Learning Flexibility: Opinions vary on the order of learning, with some insisting that either language is adequate for getting started.

  2. Performance Differences: A strong argument emerged regarding performance; complex projects tend to run significantly faster when built on C++ compared to Blueprint-driven architectures.

  3. Community Resources: Many users encourage leveraging community resources for learning, including official Unreal Engine forums and Discord servers.

User Experiences and Choices

Feedback illustrates diverse motivations for choosing a starting point:

  • "Do what’s fun. I personally do blueprints because I like to see fast game progression," shared a user who prefers a more hands-on approach without delving too deeply into C++.

  • Another user noted, "Start with BP's. It’ll quickly teach you how UE structures stuff" highlighting the ease of grasping the engine’s architecture through visual scripting.

"Mandatory video to watch about BP and C++: can do almost everything in blueprints, you cannot actually use the editor properly without them."

This insight emphasizes the critical role Blueprints play even for those planning to dive deep into C++.

Community Sentiment

Sentiments among developers exhibit a mixed bag. Users offer both enthusiastic support for starting with Blueprints and strategic advice for gradually integrating C++. The consensus leans towards practicality and personal preference, as many stress the importance of enjoying the learning process.

Takeaways

  • πŸ”„ Flexibility in Learning: Solutions vary, and many agree on the utility of both languages.

  • ⚑ Blueprints for Rapid Development: Fast prototypes can lead to quicker learning and experimentation.

  • πŸ“ˆ Performance Matters: For performance-intensive projects, C++ is essential.

The conversation on whether to prioritize Blueprints or C++ continues, surfing on enthusiasm and pragmatic insights.

Future Trends in Game Development Learning

As developers continue to weigh the benefits of learning Blueprints versus C++, there’s a strong chance that a blended approach will gain traction. Experts estimate around 60% of new game developers may choose to start with Blueprints due to its accessible nature, leading to more rapid project turnarounds. This trend could lead the Unreal Engine community to bolster its resources for Blueprints, making it the primary entry point for beginners, while also integrating advanced C++ techniques into curated learning paths. This dual focus may enhance overall project quality as developers become proficient in both languages, fostering a more versatile skill set among new creators.

A Historical Echo

This scenario mirrors the rise of the graphical user interface (GUI) in the tech world during the late 1980s. Initially, many programmers had a firm grasp on command-line programming, but as the GUI introduced an intuitive way to interact with computers, it became the preferred method for newcomers. This shift empowered a wave of users who might have been intimidated by the complexities of coding. Just as Blueprints positions itself as an inviting entry point, the GUI democratized computing, allowing people from various backgrounds to engage with technology. Over time, mastery of the underlying code followed, showcasing that accessibility can eventually lead to deeper technical understanding.