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How finishing one small game boosts developer skills

Small Game Success | Boost Skills and Challenge Development Norms

By

Mark Johnson

Aug 25, 2025, 06:50 PM

Edited By

Luis Martinez

Updated

Aug 27, 2025, 04:42 PM

2 minutes needed to read

A developer focused on creating a simple game on their computer, showcasing a lively workspace with sketches and game design elements around them.

The development community is buzzing with opinions on the value of finishing small games versus just creating prototypes. New insights suggest that completing even minor projects can significantly enhance developers' skills, sparking fresh debates.

The Value of Completing Games

Recent discussions reveal a strong belief that completing a small game teaches invaluable lessons, more so than repeatedly working on prototypes. A user reflected, "You really can't possibly know what skill is learned by creating what in which category." This perspective emphasizes that the drive to finish is essential for genuine skill assessment.

Prototypes vs. Completed Projects

Some people argue that polished prototypes meeting industry standards can be advantageous for job seekers. As one commenter pointed out, "Making polished prototypes in line with the target companyโ€™s game might give you more bang for buck for the time spent." However, another comment noted, "Prototypes are fun, but they trick you," reinforcing the idea that prototypes can create a false sense of accomplishment without tackling the hard parts of game development.

Interestingly, comments like, "Skyrocket sounds a bit exaggerated, but I can see how going beyond prototypes forces additional skillset activation," highlight the complexity of this debate.

Themes From Recent Comments

  1. Learning Through Completion: Many emphasize that finishing a game instills real-world problem-solving skills rarely engaged in prototypes.

  2. Workplace Relevance: The dialogue touches on the job marketโ€™s demands, where tailored prototypes may align better with employer expectations.

  3. Quality vs. Quantity: There's a clear divide between those who believe many unfinished projects lead to minimal learning and those who find value in experimentation.

Community Sentiment

The range of feedback shows a mix of advocacy for finishing projects versus the appeal of prototypes. Some developers believe in the necessity of completing games for personal growth, while others still find value in the joy of prototyping without completion stress.

Whatโ€™s Next for Development?

The ongoing debate raises an essential question: Will the trend toward completion influence how aspiring developers approach their craft? This shift could lead to a new focus on polished projects as a staple within development culture.

Noteworthy Takeaways

  • ๐Ÿ”‘ Completing projects can provide a deeper understanding of essential development concepts.

  • ๐Ÿš€ Tailored prototypes may give an edge in attracting job opportunities.

  • ๐Ÿ”„ Balancing finished games with innovative exploration could foster a more robust skill set.

As developers continue to navigate this evolving conversation, it appears their preferences for game completion versus prototyping may indeed shape future development practices.