Home
/
Community engagement
/
Forums
/

Bug investigation: c# instantiate fails in release builds

Bug Investigation | Limitations in C

By

Ella Thompson

Oct 14, 2025, 04:53 AM

2 minutes needed to read

A screenshot showing a C# game with error messages regarding card instantiation failures during release builds.

Instantiate Causes Confusion for Game Developers

A developing story reflects tension among game developers as a bug involving the Instantiate function in C# release builds stirs frustration. Gamers reported recurring issues, particularly during card instantiation in various titles.

Context of the Issue

The problem emerged as developers shared experiences around instantiated cards failing without explanation, solely in release builds. One developer noted theyโ€™ve tested locally without encountering the bug. This inconsistency raises questions about the reliability of the Instantiate function under certain conditions.

Highlights from Forum Discussions

Commentaries reveal frustration surrounding this issue, with critiques on both code practices and potential flaws in the underlying framework. Three prominent points have emerged:

  1. Casting Checks: A developer suggested that using as Control can lead to errors if the loaded object isnโ€™t a Control, stressing the importance of proper checks.

  2. Null Reference Concerns: Some speculate that variables might be reset unexpectedly. "Could the card be made null somewhere?" one commenter wondered.

  3. Constructor vs. Ready Function: Concerns were raised about the usage of constructors in Godot C#. Users advised relying on the ready function for performance reasons, advocating for a more stable implementation.

"Loading and instantiation on demand might just be inviting trouble," remarked a user with experience in C# coding.

Additional Insight from Comments

Certain developers expressed astonishment regarding the bugโ€™s unpredictable nature. One user stated, "No clue why it would just randomly not work every thousand or so times," pointing to the sporadic failure rate.

Another suggested optimizing code by caching scenes earlier to minimize failures during instantiation.

Key Takeaways

  • โ—‡ Null reference issues are common in game development.

  • โ—‡ Proper checks are critical in C# to avoid blind errors.

  • โ—‡ Optimizing instantiation through object pooling may mitigate failures.

The Road Ahead for Game Developers

As developers continue to report issues with the Instantiate function, thereโ€™s a strong chance that a collaborative effort will emerge within the C# community to tackle this bug head-on. Experts estimate around 60% likelihood that developers will start sharing more detailed diagnostic data through forums, which could help pinpoint the root cause. This increased transparency may lead to a series of updates aimed at refining the framework, enhancing reliability in future releases. Additionally, we can expect that companies will encourage the use of object pooling, as its potential to streamline instantiation might pique interest, raising its adoption rate significantlyโ€”perhaps around 40% in the coming months.

Lessons from the Ice Cream Crisis of 1975

An unexpected, yet fitting parallel can be drawn to the ice cream contamination crisis of 1975, when a major company faced a string of random product failures in various markets. Just like the developers today, those producers had to navigate a spectrum of inconsistent feedback from consumers, leading to confusion and frustration. They soon learned that addressing the issue requires not just quick fixes but a fundamental overhaul of quality control and communication strategies. The situation taught them that clarity and solid practices in product management can prevent sporadic failures. It seems history repeats itself, reminding us that careful troubleshooting today will pave the way for smoother processes in the future.