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Cities: skylines 2 developers criticize unity engine failings

Cities: Skylines 2 Developers Slam Unity Engine | User Outcry Grows

By

David Kwan

Mar 20, 2026, 01:49 AM

Updated

Mar 20, 2026, 06:23 AM

2 minutes needed to read

Colossal Order developers expressing concerns about Unity engine limitations during a meeting
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A deepening divide has erupted between game developers and the Unity engine as Colossal Order recognizes the overestimation of Unityโ€™s features while developing Cities: Skylines 2. This situation has fueled frustration among fans keen on strong simulation experiences.

What Happened?

Colossal Order's management openly acknowledged their reliance on Unity's advanced features like HDRP and ECS, which fell short of expectations during production. As a result, Skylines 2 has faced harsh criticism, with some calling it a "colossal mess," unlike its well-received predecessor.

Fallout in the Industry

Frustration runs high among developers and gamers. One insider remarked, "Iโ€™d wager that some MBA types injected a false sense of certainty into the team," highlighting misalignments in vision and execution.

Another contributor noted, "The tools just arenโ€™t there yet.โ€ Industry veterans criticized the lack of sound risk assessment during pre-production stages, which evidently impacted the development timeline.

"Planning a project based on Unity fulfilling a complex feature promise is like saying youโ€™ll finish programming the game after pouring gasoline on yourself and setting yourself ablaze," one commenter bluntly stated, underscoring the community's skepticism toward Unity's deliverables.

Compounding the Issue

Several comments reflect a sentiment that the disconnect stems from poor planning and an overreliance on Unity's promises. An industry professional who worked on several titles stated, "Pre-production is essential, but executive teams do not understand its value. They just see money burning."

Community Sentiment

The sentiment varies:

  • Developer Planning Errors: Many blame Colossal Order for inadequate project planning to mitigate risks.

  • Unity's Reliability: Unity faces backlash for overpromising features, noted by a user declaring, "Unity is notorious for promising, and not delivering."

  • Lessons from Sloppy Production: Some believe the original Cities: Skylines should have served as a model to avoid pitfalls.

Key Highlights

  • โ–ณ Unityโ€™s Unmet Promises: Feedback shows developers dissatisfied with Unityโ€™s inconsistent support.

  • โ–ฝ Planning Failures: Insiders indicate poor assessments contributed to the gameโ€™s problematic release.

  • โ€ป New Direction Proposed: Colossal Order claims to focus on leveraging proven features in future projects.

Future Projects in Limbo

Going forward, Colossal Order plans to align better with Unityโ€™s capabilities for their new simulation game. However, whether this shift will yield successful results is still unclear, especially following this rocky development.

The situation presents vital lessons on flexibility and foresight for developers. Can they recover from missteps, or will they continue to be bogged down by untested technologies? The gaming world is certainly watching closely.

Shifting Development Strategies

Thereโ€™s a strong possibility that Colossal Order will redirect its focus towards more stable aspects of the Unity engine. If the studio can roll out updates to tackle current issues, the community might slowly regain trust. Experts predict that nearly 70% of development studios could reconsider their reliance on emerging technologies as they move to prioritize consistency over novelty.

A Cautionary Tale

This scenario serves as a reminder that, like the once-trendy techniques in molecular gastronomy, the allure of the latest technology isnโ€™t enough. As chefs have learned, an innovation must ensure quality experiences. Game developers now face a similar path, where successful strategies will likely hinge on solid foundations above flashy new features.