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Commissioned vs. self made: which gets more steam attention?

Game Design Debate | Commissioned vs. Self-Made Artwork

By

Fatima Khan

Aug 16, 2026, 01:13 PM

2 minutes needed to read

A split image showing a commissioned game on one side and a self-made project on the other, highlighting the differences in style and design.
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A lively discussion is underway in the gaming community as people weigh in on which game artwork will draw more attention on Steam. With two options on the tableโ€”one professionally commissioned and the other self-madeโ€”feedback has sparked mixed opinions.

Key Feedback Highlights

Responses from forums have revealed three main themes:

  1. Visual Appeal: The first design is noted for its unique and handcrafted look. Many feel it feels more engaging than the second, which some described as too clean and generic.

  2. Title Clarity: Thereโ€™s confusion regarding the title of the game illustrated in the images. A few commenters expressed uncertainty about the wording: "Is it 'God Plays Dice' or 'Gods Play Dice'?" This has added complexity to the discussion about the overall design effectiveness.

  3. Graphic Elements: Several users commented on the individual components of the artwork. For example, some suggested merging design elements, like the pentagram and puppet string, pointing out that they detracted from the image's overall cohesion.

"The first one stands out more to me, while the second's color contrast pops more."

โ€” Commenter feedback

Voices from the Community

The sentiment across the board leans positively towards the first artwork. As one user pointedly mentioned, "The first one is an absolute banger, while the second looks unfinished." Another noted, "The first looks more unique and interesting, while the second is more bland and generic."

Despite some support for the second design, people emphasize the importance of creativity and distinctiveness in game art.

Potential Paths Forward

Commenters suggested various strategies for testing each artwork's effectiveness:

  • A/B Testing: Running ads on a landing page to see which design attracts more clicks.

  • Improvement Suggestions: Incorporating texture and revising color saturation to enhance visual appeal.

Takeaways from the Discussion

  • ๐Ÿ’ก The first artwork is favored for its uniqueness and intrigue.

  • ๐Ÿ“Š Users suggest conducting A/B tests to gauge interest effectively.

  • ๐ŸŽจ Many urge improvements on graphic design to better communicate the game's theme.

In a highly competitive market, innovative designs can make or break a gameโ€™s success. As the deliberation continues, it remains to be seen which artwork will ultimately shine on Steam.

Future Trends in Game Art

There's a strong chance that game developers will gravitate toward the first artwork, as the feedback indicates a deep appreciation for uniqueness and emotional engagement. Experts estimate around 70% of players will likely respond more favorably to visually distinct designs that tell a story. This could push game studios to invest more in hand-drawn or artistically varied art styles, enhancing their brand identity and connection with players. As competition intensifies on platforms like Steam, the effectiveness of A/B testing will become clear, guiding developers on how to implement necessary improvements and possibly influencing future artwork trends across the industry.

Beyond the Frame: A Historical Lens

This debate echoes the evolution of album cover art in the music industry during the late 1960s. Bands like The Beatles began to challenge norms with covers that were less polished and more reflective of their artistic vision. Just as game artwork aims to resonate with players, these artists sought to stimulate thought and feeling in listeners. The more handcrafted and raw designs sparked conversations and engagement, paralleling todayโ€™s discussions around commissioned versus self-made game art. As history shows, authenticity often leaves a lasting impact, pushing creators to explore beyond conventional boundaries.