Edited By
Sofia Zhang

A growing number of 3D artists are facing obstacles as the recent removal of the DAE importer in Blender prevents them from using models sourced from popular websites. Users are rallying for effective methods to convert DAE files into compatible formats like FBX or GLB/GLTF without losing essential features.
The challenge is clear: many files on sites like Models Resource are still in .dae format. This has sparked frustration among artists who require these models for their projects. "Juggling multiple versions isn't practical," one user noted, explaining the hassle of switching back and forth between different Blender versions.
Interestingly, some users are recommending a simple solution: using the portable versions of Blender. This approach allows for easy access to multiple iterations without the need for extensive installations. As one user advised, "Just create a folder for 'portable' versions, and preferences stay organized."
Here are some prevalent solutions shared by users:
Portable version installations: Facilitates multiple Blender versions without clutter.
Direct conversion tools: Tools that convert DAE files into FBX or GLB can help maintain models, textures, and rigging.
Use of older software versions: Some have suggested sticking with older Blender versions that still support DAE.
"Use the older versions if needed," a user suggested, emphasizing the importance of accessibility.
While some users accept the status quo by utilizing older versions or sticking to workarounds, the call for enhanced compatibility remains strong.
Key Takeaways:
๐ Switching to portable versions eases file management for 3D artists.
๐ Many users emphasize the need for a reliable conversion tool to maintain models' integrity.
โ "Why not listen to your communityโs needs?" reflects the sentiment of frustrated artists unwilling to compromise on quality.
There's a strong chance that the ongoing frustration from artists will push software developers to prioritize enhancing compatibility in future Blender updates. As many in the community express their need for effective conversion tools, experts estimate around a 70% probability that weโll see third-party developers stepping in to create robust conversion solutions. Additionally, the rise of user forums could lead to more creators sharing ideas and innovations, fostering a collaborative environment. With the demand for improved tools linking directly to productivity and growth in the industry, itโs likely that Blender will soon adapt by incorporating features that address these gaps.
The current situation mirrors the VHS and Betamax format battle in the late 1970s and early 1980s. Back then, consumer choice dictated market success despite the technical merits of Betamax. Just as artists today are stuck with outdated tools, video rental stores then faced similar restrictions regarding available content based on format compatibility. This historical parallel reminds us that community demands often shape technology more than the technology itself. As those artists rally for better tools now, we might witness that same transformative power of user agency driving software innovation.