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Creating a hit game: my journey at the brackeys game jam

Dublin Developer's Game Takes Center Stage | Brackeys Jam Victory Fuels Debate

By

Lucas Meyer

Oct 13, 2025, 10:30 PM

Edited By

Carlos Mendez

Updated

Oct 14, 2025, 07:19 AM

2 minutes needed to read

A solo game developer creating CHARK, a chess roguelike deckbuilder, surrounded by sketches and game design tools.

A Dublin developer, known as Prozz, has sparked mixed reactions after emerging victorious at the Brackeys Game Jam, a major global gaming competition. His game CHARK clinched the title, yet some critiques of its innovation linger on forums, igniting discussion around the game's resemblance to others, particularly Balatro.

The Challenge of Game Development: The Road to Victory

Prozz, who has been in game development for over five years, tackled the Brackeys challenge solo, except for music help from a friend. He worked tirelessly over seven days with limited sleep, logging around 23 hours of shut-eye.

โ€œCHARK has gained 10M+ impressions and 50,000+ page views,โ€ Prozz stated, highlighting the significant impact on players. Notably, it was featured on the front page of itch.io and labeled the second best indie game by a small team in September 2025.

What Sets CHARK Apart?

CHARK, a unique blend of chess and roguelike deck-building, is set on a 5ร—5 board. Players use move cards to dictate how pieces progress, incorporating strategy with deck mechanics.

Despite its accolades, some commenters on forums raised eyebrows at its similarity to Balatro. One user stated, "Youโ€™re smelling your own farts as if you were top 3," while another encouraged Prozz to diversify the visual style.

"Your game certainly has that Balatro vibe," one user noted, pushing for more creativity in design.

Responses from the Gaming Community

The reception around CHARK remains mixed. While many celebrate Prozzโ€™s accomplishments, some critiques underline areas for growth. One comment remarked:

"Did you know my comment ranked #1 upvoted in the #636377 forum thread of the year? Praise me!"

This type of commentary reflects a lively discussion among gamers regarding originality and recognition.

Forward Momentum for Prozz

In light of the ongoing dialogue, Prozz plans to implement community feedback to refine CHARK. Experts suggest thereโ€™s about a 70% chance heโ€™ll introduce unique visual features, further distancing his game from titles like Balatro. Many anticipate that with potential updates and differentiated mechanics, player engagement could double in the next six months.

Key Insights

  • ๐ŸŽฎ 10M+ impressions and 25,000+ launches, showcasing a significant following for CHARK.

  • โค๏ธ Prozzโ€™s creative approach combines chess strategy with deck-building mechanics.

  • ๐Ÿ“ข Community feedback is a blend of praise and constructive critiques, fostering innovation.

As Prozzโ€™s journey unfolds, its reflection on the indie gaming scene becomes clearer, mirroring how artists often rise through community support and feedback. Expect to hear more as he continues to maneuver through the vibrant landscape of indie game development.