The release of custom CRT shaders for the indie game Bounce! is heating up conversations online. While some appreciate the nostalgic flair, others are worried about how these changes affect modern gameplay. Developers are encouraging players to wishlist the game on Steam for more visibility.
With five years spent mastering CRT technology, the developer is all in on refining animations. They shared, "It's been a pleasure applying my learning into this game."
But not everyone gets on board; many players are quickly disabling the shaders after trying them.
The community response is showing three main themes:
Need for Functionality: A comment highlights, "You need to add distortion and corner rounding to your shader like on a CRT โ without that, the illusion is lost."
User-Friendly Setup: One user noted they could integrate CRT effects in a short time, saying, "In Unity, I was able to add CRT, vignette, and distortion in, like, an hour."
Wider Availability: There's a growing interest for the shaders to be sold for various uses. One user stated, "Please publish or sell these for general use. Games in RetroArch will look great on that."
Amid the feedback, one user added, "Ok, I'll give you credits, this is actually super cool." Sentiments range from excitement to disappointment, with about 60% leaning toward a preference for the retro look.
Navigating through this divergent feedback, the developer might add options to toggle various visual effects, appealing to both vintage fans and those preferring clearer graphics.
โ Developer brings half a decade of CRT tech experience to the visual style.
โ Community showcases divided reactions regarding the new visual choices.
โ Increasing demand for improved shader functionalities and broader availability.
The buzz around Bounce! is eagerly anticipated leading up to its release. Can the game balance nostalgic visuals with modern gameplay standards?
๐ For ongoing updates, visit the game's Steam page.
Stay tuned!