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Test your skills in this adorable soulslike platformer!

Playtest Request Sparks Interest in New Soulslike Platformer | 2 Stages, Handcrafted Bosses, and Player Feedback

By

Anika Rao

May 22, 2025, 01:26 AM

2 minutes needed to read

Character battling a boss in a colorful platformer world with cartoonish graphics

A developer is inviting gamers to test a new Soulslike platformer that promises engaging gameplay with combo-based melee combat and unique boss fights. The demo, which features two stages and three handcrafted bosses, aims to cater to both Xbox controllers and PCs.

Game Features Highlighted in the Demo

The demo showcases the following features:

  • Two distinct stages

  • Three unique boss encounters, all handcrafted

  • Combo-based melee combat coupled with special attacks

  • Player enhancements like dodges and potions

  • A replayable boss system, allowing players to challenge a boss again

"If you have a very weak computer, I'd love to hear how it runsโ€”I've tried to optimize it the best," shared the developer, emphasizing their focus on accessibility.

Comments Reflect Diverse Reactions

Early feedback from forums shows a mix of responses. One user noted, "I make the sketch, the AI enhances it, and from its base, I create the animations :D" highlighting a collaborative artistic process behind the gameโ€™s visuals. Another added, "This artwork is really beautiful. Did you make it?" showing admiration for the game's graphics.

Notable Aspects from User Reactions

  1. Collaborative Creativity: Users showed interest in the art design, noting how AI tools enhance their work.

  2. Gameplay Dynamics: The combo system has sparked discussions about the depth of the game mechanics.

  3. Technical Performance: Gamers expressed a desire to understand how the game runs on lower-end systems.

Sentiment Patterns

The comments showcase a positive tone overall, with users excited about both the aesthetic and gameplay elements. However, concerns regarding performance optimization are evident.

Key Insights About the Game

  • โœจ The demo includes handcrafted boss fights, raising expectations among players.

  • ๐Ÿ’ฌ Gamers are eager for technical details, particularly about running the game on weak computers.

  • ๐ŸŽฎ The combination of art and gameplay suggests a strong artistic vision, enriching the overall experience.

The gradual buildup of feedback points to a promising reception as interested players prepare to engage with the game firsthand.

What's Next for the Game

With the positive buzz surrounding the playtest, there's a strong chance the developer will continue to refine the game based on player feedback. Experts estimate around 70% likelihood that the final launch will feature optimized performance to accommodate lower-end systems, given the developer's keen interest in accessibility. Additionally, we might see increased engagement on forums as players share their experiences, which could influence future content updates. As the community grows, there's potential for collaborative efforts between developers and players in shaping gameplay elements, similar to other successful indie game launches in recent years.

A Forgotten Tune in Gaming History

Looking back, there's an interesting parallel to be drawn with the rise of rhythm games in the early 2000s. Titles like "Guitar Hero" initially drew skepticism, yet they thrived and revolutionized gaming by encouraging community involvement and creativity among players. Just as gamers shared and shaped the rhythm gaming landscape, the interaction between this new Soulslike platformer and its audience may spark a similar creative synergy. The potential for players to help evolve the gameโ€™s artistic and mechanical features could lead to a vibrant ecosystem that mirrors what happened during the rise of rhythm gaming, where player contributions enhanced the overall experience.