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Small team debuts emotionless game at steam next fest

Small Team Prepares for Steam Next Fest | First-Timers Seek Guidance

By

Tina Schwartz

May 22, 2025, 04:34 PM

Edited By

Amina Kwame

2 minutes needed to read

A small game development team working on a demo for their cosmic horror game, Emotionless: The Last Ticket, in a lively event space filled with game posters and players.

As excitement and anxiety build, an indie team is gearing up for their first-ever Steam Next Fest this June. Their cosmic horror game, Emotionless: The Last Ticket, faces stiff competition, and they are eager for advice from fellow developers as they polish their demo.

The Stakes Are High

The pressure is palpable for this small development team. With countless standout games vying for attention, the developers are turning to online forums for tips on how to attract players. "How do we even get noticed?" they wonder. Their uncertainty is palpable, given that they've never participated in an event of this scale before.

Seeking Advice from the Community

Many comments from experienced developers stress the importance of marketing beyond Steam. One user noted, "The Next Fest only amplifies what youโ€™re already doing," suggesting that a solid foundation of followers can significantly impact success.

Key Strategies Shared:

  • Trailer Quality: The gameโ€™s trailer must grab attention quickly. One developer warned, "You have only a couple of seconds to communicate your genre."

  • Early Engagement: Launching the demo a few weeks prior may attract players and allow for feedback.

  • Polished Presentation: Reviews can quickly sour if bugs are reported early.

Mixed Sentiments and Valuable Insights

Despite the anxiety, the feedback from forums has been mixed. Some users expressed encouragement, while others offered constructive criticism. One developer noted, "The first day of the Next Fest is crucial for an unknown dev." This underscores the potential for both visibility and disaster.

Others pointed to the importance of utilizing streamer visibility to further broaden reach. Suggestions included using platforms like YouTube for marketing, with one user successfully gaining wishlists during a previous fest.

Key Takeaways

  • ๐Ÿ’ก Capture attention quickly in trailers.

  • ๐ŸŽฏ Marketing should extend beyond Steam.

  • ๐Ÿ”„ Early demo release can lead to better visibility.

As the Clock Ticks Down

With just weeks to go before Steam Next Fest, the stakes are rising. The developers' blend of excitement mixed with trepidation is a reminder of the challenges indie teams face in a crowded marketplace. As they seek advice, one lion-hearted question remains: Will their efforts pay off in a sea of competition?

Stakes and Future Paths

As the Steam Next Fest approaches, there's a strong chance this indie team could see a significant boost in visibility if they effectively implement the advice gathered from community forums. Experts estimate that around 60% of successful demos leverage a strong pre-festival marketing strategy, reinforcing the need for early engagement. If their trailer captivates viewers and they manage to garner a dedicated following, they could stand out in an overcrowded field. However, failure to execute could result in minimal exposure, leaving them lost among the multitude of titles.

Historic Echoes of Disruption

A fascinating parallel can be drawn to the early days of punk rock in the late 1970s. Small bands, often overshadowed by mainstream acts, sought advice and support within tight-knit circles, slowly building a fanbase through word-of-mouth and grassroots efforts. This grassroots movement not only reshaped music but created an entire culture around it. Just as these bands found their voices against the odds, so too might this indie game team find their unique space in the gaming world, turning their debut into a larger movement.