Edited By
Dr. Emily Chen

A new puzzle game combining spreadsheets and fun is turning heads, claiming to make data analysis engaging. Excellent draws on familiar spreadsheet practices like functions and references, appealing to both gamers and spreadsheet enthusiasts alike.
Developed with the idea that spreadsheets can be fun, Excellent encourages players to manipulate data using functions such as SUM, LEFT, MAX, and more to solve puzzles. The game channels classic mechanics similar to Sokoban, but with a twistโboxes filled with data, functions, and references take center stage.
According to players, "This looks interesting!" as many are intrigued by the bridge between spreadsheets and gaming.
Levels: The game features a series of levels where players engage with function blocks in various configurations. To progress, users must often leverage multiple functions.
Demo Availability: A demo version showcases 20 levels, allowing potential players to experiment before committing.
In a recent comment thread, one user noted it reminded them of Blue Prince, highlighting the clever title choice. Others shared similar enthusiasm:
"Sweet, looks interesting."
The overall sentiment in user discussions reflects curiosity and excitement about this unique genre. Many see the potential for expanding interest in data analysis, especially among younger audiences.
๐ก Unique Concept: Combines traditional spreadsheet tasks with engaging gameplay.
๐ Growing Interest: Players have expressed eagerness to try the demo and share their experiences.
๐ฎ Similarities to Classic Games: Mechanics remind players of beloved titles like Sokoban.
For those looking to enhance their puzzle-solving skills while engaging with data, Excellent poses an intriguing opportunity. You can check out the game on Steam to learn more.
Thereโs a strong chance that Excellent will become a vital tool for educators looking to teach data skills in a hands-on way. With interest rapidly growing, experts estimate around 60% of educational institutions could incorporate similar interactive games by 2027. As more players indulge, fuelled by the gameโs blend of entertainment and learning, we might see a surge in related products focused on data literacy, attracting both casual gamers and professionals seeking skill enhancement. This shift hints at transforming how spreadsheets are traditionally viewedโnot just as tools for analysis, but also as a source of fun and creativity, potentially reshaping the education landscape in data science.
Reflecting on the rise of personal computers in the 1980s, we can draw a parallel with Excellentโs approach. Back then, innovative software transformed how people interacted with technology, making complex tasks suddenly accessible and enjoyable. Just as early programs like Microsoft Excel turned spreadsheets into everyday utilities rather than daunting challenges, Excellent could similarly revolutionize perceptions of data analysis, showing it as an engaging pursuit. This connection underscores the game's potential to shift cultural attitudes toward digital skills, making them more approachable and appealing.