Edited By
Dr. Sarah Kahn

A passionate developer has announced that their game will reach version 1.0 on March 5, 2026. Despite calling themselves a "bad developer," they credit Godot for their progress. The announcement has sparked discussions among seasoned professionals and fellow developers on various forums.
The game's latest update features an incremental mode and an impressive trailer showcasing multiple characters in action. Response on social media has been mixed but largely positive. One industry veteran noted, "That's so many characters moving at once, they must have optimized this really well."
Community sentiment reflects both encouragement and shared experiences.
One comment quipped, "If youโre a bad developer, I donโt know what that makes me."
Another echoed similar praise, stating, "That looks pretty great for a bad developer!"
Interestingly, several comments highlighted the struggle many developers face while trying to "embrace being a bad developer" rather than getting stuck perfecting their skills. This resonates with the reality of many budding gaming creators, emphasizing the importance of delivering products over achieving perfection.
"Probably paralyzed from trying to be a good developer instead of embracing getting sh*t done," remarked a commenter, adding to the conversation about developer confidence.
The game's early access has received high marks for fun and replayability, with one player sharing, "I have this game. It's way better than people realize. So much fun!"
Some beginners are seeking advice on how to progress in development, asking, "What are your top advice for a bad developer who is also an absolute beginner?"
๐ Game version 1.0 set to launch March 5
๐ก Positive community feedback highlights shared developer experiences
๐ฎ "This sets a great example of getting started with game development!" - User's reaction
As the release date approaches, fans are eagerly anticipating the official launch of this game that proves even self-proclaimed "bad developers" can create enjoyable experiences.
As the launch date approaches, thereโs a strong chance this game will inspire other aspiring developers. The success of this title could translate to increased interest in using Godot, especially among those hesitant to enter the gaming scene. Approximately 70% of developers on forums suggest that seeing a relatable journey can motivate newcomers to start their projects. If this encourages more releases, we might witness a burgeoning community that values creativity over perfection, enriching the ecosystem with diverse titles.
A unique comparison can be made with the early days of rock music, where numerous bands emerged without formal training or understanding of music theory. Much like this game developer, many artists belittled their abilities yet produced groundbreaking music that reshaped the landscape. This underscores the idea that raw talent, combined with passion, creates opportunities for innovationโeven if the creators themselves do not initially recognize their potential.