Home
/
Community engagement
/
Forums
/

Creating a first person metroidvania inspired by halo odst

Indie Developer Goes Solo on Metroidvania | Inspired by Halo and FPS Movement

By

Fatima Khan

Oct 13, 2025, 10:27 AM

2 minutes needed to read

A player character in a futuristic environment, showcasing various movement options inspired by Halo ODST, emphasizing gameplay fun.

In an exciting turn of events, an indie developer has embarked on their journey to create a first-person metroidvania-style game. Drawing inspiration from iconic titles like Halo ODST and modern movement shooters, this marks their first venture into Unreal Engine.

Context and Significance

The developer shared a demo showcasing the basic player controllerโ€™s movement options, emphasizing the need for fluidity and fun in gameplay. Many in the gaming community view movement as a crucial aspect, particularly for metroidvania games.

Supporting Comments Reflect Confidence

Feedback on forums has been largely positive:

  • "Looks like a good start."

  • "You could make one hell of a game with that movement."

  • "The first thing a Metroidvania needs is a huge interconnected map."

Interestingly, one user pointed out developments in design philosophy. This includes references to the game Control, which combines exploration and interconnected world-building.

"Control has that element in some way, just a bit toned down," said another gamer, highlighting the significance of designing interlinking game areas.

Developer's Insight

The developer, who has two years of experience with Unreal Engine, shared that they began their journey in game design using Dreams for PS4. They joke that while they may not be the best programmer, their focus is on designing a compelling game feel.

Community Engagement

The community is eager to support with suggestions:

  • "Check out this metroidvania on itch; it could be some great inspiration."

  • Users also shared various perspectives on the importance of interconnectedness in the gameโ€™s design.

Key Takeaways

  • โœฆ Positive feedback indicates solid community support.

  • โœฆ Movement and control are pivotal to player enjoyment, according to many comments.

  • โœฆ The concept of a vast interconnected map has been stressed as essential for a successful metroidvania experience.

As this developing story unfolds, many eyes will be watching how this ambitious project shapes up. Can this solo developer create a standout title in a crowded genre? Only time will tell.

Future Directions for the Developer

Given the positive feedback and community engagement, thereโ€™s a strong chance this developer will continue iterating on their mechanics and enhancing the demo. Experts estimate around 70% likelihood that theyโ€™ll refine the player controller features based on player input. As they implement more interconnected elements within the game world, they could draw further interest, potentially increasing their funding or support from crowdfunding platforms. If they manage to capture the fluidity that fans expect, we might see a successful launch, or at least a substantial following, as similar indie titles have garnered in recent years.

Echoes of the Past: A Surprising Parallel

Looking back, the rise of indie games in the early 2010s provides an intriguing parallel. Just like this developerโ€™s journey, many succeeded not solely on polished graphics but by crafting unique experiences. Games like