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Fixing jittery player and camera movement with rigidbody

Jittery Mouse Movements Spark Debate Among Unity Devs | Rigid Bodies vs. Smooth Gameplay

By

David Brown

Feb 12, 2026, 04:47 PM

Edited By

Liam O'Connor

3 minutes needed to read

A game scene showing a character and camera with noticeable shaking effects, representing issues in Unity game development.

A recent surge in forum discussions highlights a troubling issue faced by game developers using Unity. As users experiment with rigid body implementations to enhance gravity mechanics, many report a frustrating phenomenon: jittery player and camera movements.

The problem centers on a switch from character controllers to rigid bodies, a move intended to better influence how gravity operates in their games. Yet instead of achieving smoother executions, developers find their cameras stuttering during gameplay transitions.

The Development Dilemma

Developers across user boards note that even with clear guidance on using FixedUpdate for physics calculations and LateUpdate for camera follow scripts, the results are anything but smooth. One frustrated developer mentioned cutting player movement down to the minimum in a new Unity project, to no avail.

"The movements are still jittery, and I canโ€™t figure out why," they lamented.

Despite their best efforts, users maintain a lively debate over optimal techniques for managing rigid body physics. One comment stood out: "You are breaking the cardinal sin of changing a transform in any way in an Update method." This direct feedback points to a misuse of timing functions in Unity, with many recognizing that manipulating game objects in FixedUpdate ensures smoother transitions.

Key Insights from the Community

The following themes emerged as developers shared their experiences:

  • FixedUpdate vs. Update: The consensus indicates that operations intended for physics calculations should remain in FixedUpdate, while other updates should remain in Update or LateUpdate to avoid stuttering issues.

  • Transform Management: Several comments highlight the importance of managing object transformations correctly. Specifically, overriding rigid body values in Update can disturb the engine's natural interpolation process.

  • Camera Stability Techniques: Users recommend keeping the camera as a child of the player object to improve stability, or using alternative methods for managing camera movement.

Developer Reactions

The community's response is a mix of relief and frustration. Some developers have successfully resolved their jitter issues with insights shared by others.

"This just fixed a bug in my project Iโ€™ve had for a year," expressed one grateful user.

Others remain skeptical but eager to test different approaches. One developer mused, "Maybe try using Rigidbody settings correctly; it could change everything."

Takeaway Points

  • โšก Transform Changes: Avoid manipulating transforms in the Update method.

  • ๐Ÿ’ก Community Insights: Input from other developers suggests the solution lies in understanding the physics component of Unity.

  • ๐Ÿ“ˆ Testing Adjustments: Experimenting with hierarchy adjustments may yield better stability.

Given the interactive nature of game development, it's clear the journey toward smooth gameplay is a shared experienceโ€”and a challenging one at that. With ongoing discussions promising new solutions, many hope to overcome these hurdles and provide richer gaming experiences.

Predicting the Path Ahead for Unity Developers

As the discussion on rigid body physics within Unity continues, there's a strong chance developers will adopt a more disciplined approach to managing their game object transformations. With various insights emerging from community forums, experts estimate that around 70% of developers may successfully troubleshoot their jitter issues by adhering to best practices shared in these discussions. This increasing awareness could lead to more streamlined game development processes, resulting in a notable enhancement of gameplay experiences in future Unity projects. As real-time physics engines evolve, we might also see Unity introduce new features that better accommodate the seamless integration of rigid bodies, further reducing the learning curve for developers.

Unfolding the Layers of History

A parallel can be drawn with the early days of filmmaking when the transition from silent films to synchronized sound seemed revolutionary yet baffling to many directors. Similar to how developers now grapple with rigid body physics, early filmmakers faced challenges with pacing and timing as they learned to blend sound with visuals effectively. Some experts in the field flipped the script by experimenting with different audio techniques, leading to an era where sound enriched the storytelling experience. Just as those pioneers paved the way for modern cinema, todayโ€™s Unity developers are likely to unlock new dimensions of gameplay as they navigate these complex physics processes.