A noticeable trend in the gaming world has game designers, despite having their own channels or blogs, avoiding game reviews. With many shifting focus to development specifics, a debate brews on whether this is rooted in solidarity or reluctance to critique colleagues.
Game designers often shy away from harsh evaluations of their competitorsโ titles. As one designer mentioned, "From a professional standpoint, I donโt think itโs a great thing to publicly criticize colleague's works." Many in the industry believe it could tarnish their professional image.
Interestingly, another designer chimed in, stating, "Itโs a must for me to constantly play and analyze other game titles to evaluate whatโs good or poor. We do this internally while R&Ding a product.โ This reflects a common belief that game development isn't black and white.
Developers are also feeling the squeeze of ever-increasing workloads. It's a widely shared sentiment, as evidenced by one designer saying, "I want to review games on my channel, but I'm too busy with my own game work." With the competitive landscape intensifying, time constraints further inhibit designers from offering critiques.
The conversation gets even richer when transparency and feedback come into play. A dev observed, "There is zero feedback that a game designer with no ties to the project could provide that the team themselves donโt already know." While many in the community expect incisive reviews, designers often see them as bordering on unprofessional.
โฆ Designers feel uncomfortable critiquing peers; concerns over bias run deep.
โข Time limitations hold many back from engaging in reviews.
โฒ Honest feedback from peers could risk reputations.
While there's a desire among many to engage in analysis, a collective hesitance persists. Is it time for designers to shatter this silence, or is it a necessary professional code?
Looking ahead, the gaming industry may see a change in attitudes. The rise of digital platforms and a thirst for transparency may compel designers to share more insights. Experts speculate that around 60% of designers might begin to contribute to peer reviews in coming years.
This hesitance reflects a historical parallel with film directors in the 1970s, who also avoided publicly critiquing each other's works. Just as filmmakers eventually recognized the value of feedback for collective growth, game designers could also find their footing in balancing critique with collaboration.
Game designers occupy a unique space, torn between professionalism and the need for constructive feedback. As the industry continues to evolve, positive change may be on the horizon.