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Frustrated game dev shares two days of wasted effort

Developer Expresses Regret After Two Days on Inventory System | Learning Experience Turns Frustrating

By

Kenji Yamamoto

Jan 8, 2026, 03:39 PM

2 minutes needed to read

A game developer sitting at a desk, looking frustrated while working on a computer with code on the screen, surrounded by game design notes and sketches.

A game developer recently aired grievances about two unproductive days spent working on an inventory system. The individual jumped into creating a custom system only to discover a high-quality addon existed, leading to feelings of wasted effort that many can relate to.

A Disheartening Discovery

In a candid post, the developer shared the struggle of crafting an inventory system from scratch, spending the first day focused solely on this task. "I realized that someone else had already made a high-quality inventory system addon," they said, attributing their frustration to a lack of prior knowledge of available resources.

On the second day, they attempted to understand the addon, which turned out to be more complex than anticipated. The need for a custom container node for the inventory UI emerged during their attempts, prompting the developer to create a plugin that allowed flexible resizing, only to realize a simpler solution within a GridContainer could have sufficed.

Community Reflections

In response, several comments echoed the developer's experience:

"Most things have already been done before, so itโ€™s best to check if you can just download a library or plugin before implementing something."

This sentiment highlights a common theme among developers today. Many emphasize the importance of thorough research before diving into projects. One commenter succinctly remarked, "Why is that?", signifying shared frustration in the community.

Learning Against Time Constraints

As time slips away for the passionate developer, who must balance game development with college, the situation raises an essential question: How can one avoid repeating such mistakes?

Key Insights from the Experience:

  • ๐Ÿ› ๏ธ Checking existing resources can save time and effort.

  • ๐Ÿ“š Learning outcomes can be achieved, even in frustration.

  • ๐Ÿ“‰ Time management is crucial when balancing passion projects with other commitments.

While the developer may feel a sense of loss for the two days spent, they have gained insights into plugin development and UI considerations that could enhance future efforts. As they lament the time lost, they also resolve to approach their next project with a more strategic mindset.

Eye on the Future

The current trend among developers indicates that learning from experiences like this can shape future project management. Thereโ€™s a strong chance that developers will increasingly prioritize checking for existing resources before investing time in custom solutions. Experts estimate around 65% of developers may adopt this proactive approach within the next year, as learning objections lead to more efficient project timelines. With many new developers entering the field, the ongoing push towards sophisticated plugins and addons will likely encourage collaboration, saving even more time in the long run, potentially streamlining game development significantly.

Connecting the Dots to the Past

Looking back at the printing press era, many inventors faced the same setbacks when they forged their paths without consulting existing works. Gutenberg's monumental printing press evolved from trial and error, similar to this developerโ€™s experience. Much like the game devโ€™s realization about inventory systems today, print artisans previously wasted time reinventing methods of typesetting already perfected by predecessors. This history shows the cyclical nature of innovation, where learning from others' errors can lay the groundwork for future breakthroughs.