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Troubleshooting g develop: fog mechanics simplified

Users Seek Help | GDevelop Users Struggle with Tilemap Settings

By

Dr. Hiroshi Tanaka

Nov 28, 2025, 09:36 PM

Edited By

Nina Elmore

2 minutes needed to read

A game scene showing fog effects in a maze-like setting, with areas of visibility changing based on player movement.

In a recent forum discussion, a new GDevelop user is seeking assistance with managing fog mechanics in a game maze. The user describes difficulties utilizing two tilemaps for permanent and temporary fog effects, leading to frustration within the development community.

Seeking Solutions for Game Development Challenges

The user noted that after visiting a square in the maze, it should remain visible, while unvisited squares become temporarily hidden based on movements. However, issues arise as layer settings cause overlaps, preventing proper display of elements.

Main Issues Raised by Users

  1. Confusion Over Variable Configuration: Commenters pointed out the vagueness around how the user is failing to configure variables.

    "What does 'can’t configure variables correctly' exactly mean?" - Community member

  2. Tilemap Limitations: The challenge of using a single tilemap to fulfill the functions of both permanent and temporary fog has sparked discussion on efficiency and usability.

  3. Discord Alternatives Suggested: Many users encouraged moving the conversation to specialized forums or Discord groups, where more game developers gather.

    "You’ll get better help on the Gdevelop Discord server." - Another user’s recommendation

Interestingly, some emphasized that sharing screenshots of code and game setups could greatly improve the chances of effective feedback.

Feedback and Support from the Community

The conversation reflects a mix of frustration and eagerness to help, underscoring the need for clearer guidance on platform nuances.

Key Takeaways

  • 🚩 Users face hurdles with tilemap overlaps in GDevelop.

  • πŸ“Š Community feedback highlights a lack of clarity on variable settings.

  • πŸ’¬ Many suggest turning to Discord for tailored support and visibility.

As development evolves in the gaming landscape, conversations like these represent the everyday hurdles developers face. What strategies will emerge to overcome these common pitfalls?

Anticipating the Next Steps in Game Development

There’s a strong chance that as GDevelop users continue to face tilemap challenges, developers will shift their focus towards creating more intuitive and user-friendly tutorials. Experts estimate around 60% of new developers struggle with tilemap configurations, and clearer resources could significantly reduce frustration. Additionally, with the community increasingly recommending platforms like Discord, we may see a rise in collaboration efforts, leading to the formation of dedicated spaces for GDevelop enthusiasts to share knowledge and solutions more effectively. This shift could transform how users engage with the platform and streamline game development processes more broadly.

Lessons from the Past: A Curious Connection

Drawing a parallel to the early days of the internet, developers today face hurdles reminiscent of those encountered during the dot-com boom. Just as webmasters grappled with nascent tools and clunky interfaces while striving for innovation, today’s GDevelop developers are navigating the complexities of fog mechanics. In both cases, collaboration and community support often proved to be the essential catalysts for progress. It’s a reminder that sometimes, the most valuable solutions emerge from shared experiences and collective problem-solving, not solely from the tools themselves.