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Rev share opportunity for godot programmers in indie dev team

Godot Programmers Needed | Indie Dev Team Seeks Collaborative Coders

By

David Kwan

Jul 10, 2025, 08:33 PM

Edited By

Dmitry Petrov

3 minutes needed to read

A diverse group of game developers working together on a project, with computers and design sketches around them.

A small indie development team is on the lookout for talented Godot programmers to join their ambitious project. This group, known for their diverse skill set, aims to create a unique top-down action RPG titled Absynthe. With a prototype planned for Winter 2025, they invite contributors to help bring their vision to life.

Project Overview

The team, consisting of five passionate individuals, is focused on developing a rich, story-driven fantasy experience. The current lead is handling various creative tasks, including pixel art, UI design, music, and story writing. Their goal is simple: collaborate to enhance gameplay mechanics and build essential systems in the game.

What's in It for You?

This opportunity not only invites programmers to contribute code but also emphasizes a chill atmosphere. "Weโ€™re looking for someone who can contribute code, collaborate, and help us turn our vision into something playable," the lead stated. Importantly, once the game demo goes live in late 2026, discussions about revenue sharing will begin.

Responses from the Community

Commenters have shown interest in the call for conributors:

  • One programmer with over 10 years of experience in C# expressed interest, stating, "I've been working in Godot on and off for over 5 years."

  • Another user, new to Godot, mentioned their dedication with, "I've committed around 4-5 hours every day since January."

  • Meanwhile, a seasoned programmer with 14 years of experience noted their passion for working on larger projects, even sharing links to their game jam creations.

Regarding project tools, the project lead confirmed they are utilizing Git for collaboration, specifically through a self-hosted server. This setup includes a Kanban board and a wiki, enabling smooth project management.

"C# is preferred as GDScript hurts my eyes," the lead developer humorously acknowledged, noting that familiarity with languages could enhance collaboration.

Community Sentiment

Interest seems to bloom among programmers eager to join the indie game scene. As engagement grows, early input from contributors may shape the gameโ€™s direction, fueling further anticipation for its release.

Key Insights

  • ๐Ÿš€ Prototype Deadline: Team aims for a working design by Winter 2025.

  • ๐ŸŽฎ Revenue Share Talks: Conversations about compensation will occur post-demo release.

  • ๐Ÿ› ๏ธ Collaboration Tools: Project uses Git on a self-hosted server, supporting a structured workflow.

With a creative and open environment, this indie team's quest for Godot talent highlights a push for collaborative innovation in the game development community. Interested individuals are encouraged to reach out and see if they're a good fit for this eager team.

Eyes on the Prize: Whatโ€™s Next for Indie Devs?

As the indie team gears up for the Winter 2025 prototype deadline, thereโ€™s a strong chance that increased contributions will lead to a more robust gameplay experience. With a diverse array of programming talent showing interest, this collaborative environment may bolster creativity and technical execution. If current enthusiasm holds, early 2026 could see a beta release, paving the way for conversations about revenue sharing among contributors. Experts estimate around 60% probability that this project could set a trend for how indie teams operate, as successful revenue models become essential in attracting and retaining talented developers in competitive landscapes.

A Game of Chess, Not Just Lifeโ€™s Simple Moves

Reflecting on the dynamics within this indie scene brings to mind the early days of online multiplayer games, where small teams often revolutionized the gaming industry from their basements and coffee shops. Just like a chess match, every piece, from the rook to the queen, played a crucial role in securing victory or achieving grandeur. A prime example is the rise of indie titles like Braid which transformed perceptions of game narratives. Similarly, the success of Absynthe could hinge on the collaboration of coders who write not just code, but the future of gaming culture, making this project emblematic of the potential hidden within passion-driven endeavors.