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Current opinions on godot's web export and multiplayer

Godot's Web Export & Multiplayer | Users Share Mixed Reactions

By

Dr. Sarah Chen

Aug 27, 2025, 03:45 PM

Edited By

Nina Elmore

3 minutes needed to read

A group of game developers share their opinions on Godot's Web Export and multiplayer features at a conference

A recent discussion sparked interest on various forums regarding Godot's web export and multiplayer capabilities. Users expressed concerns about compatibility and functionality, particularly with the latest version, Godot 4.x.

Compatibility Issues Still Linger

Users recall difficulties from previous versions. One noted, "I remember writing a web application in Godot 3.0, and having issues with compatibility on Mac devices." This sentiment suggests that the concerns with exporting games to the web aren't entirely resolved in the newer updates.

Feedback on Current Development Experience

The performance of Godot 4.x remains under scrutiny. A user commented, "Web export for 4.x is working, but itโ€™s not good. Godot 3.x is still the best here." In contrast, discussions around multiplayer functionality are revealing a more positive outlook, particularly in browser settings.

  • Learning Curve with Multiplayer:

    • As one user shared, "Iโ€™m learning how to get p2p multiplayer to work on an itch browser game." They are utilizing Nakama for account management and matching, showcasing ongoing development despite the daunting setup process.

    • Mixed experiences are presentโ€”with one user admitting that multiplayer on PC exports functions well, stating, "Havenโ€™t had any issues with its implementation."

Key Concerns and Potential Solutions

Several points stand out from the discussions:

  • C# Compatibility: Concerns exist as some community members emphasize that Godot's 4.x does not fully support C#, causing frustration among developers.

  • WebRTC Connections: Some developers are happy with achieving basic communication between clients through WeRTC, a positive sign for those pursuing multiplayer browser games.

  • Overall Viability: The debate continues on whether Godot 4 is suitable for creating browser games with multiplayer capabilities, with contrasts between user success stories and reported issues.

"I followed some tutorials the hardest thing was updating his code for Godot 4"โ€”a user outlining the continuous need for adaptations.

Community Sentiment Overview

Overall, opinions about Godotโ€™s functionalities for web and multiplayer game development paint a complex picture.

  • ๐Ÿ”ผ Community members encourage continued development for better performance.

  • ๐Ÿ”ฝ Unresolved issues with compatibility restrict some developersโ€™ enthusiasm.

  • ๐Ÿ’ฌ "Thatโ€™s what Iโ€™ve heard as well though they think theyโ€™re close with it."

The challenge remains for the Godot community: Can future updates address these persistent concerns and enhance the development experience, or will users need to look elsewhere?

What's Next for Godot's Development Landscape?

Thereโ€™s a strong chance that Godot's development team will prioritize addressing the compatibility and performance issues raised by its community. Based on feedback trends, experts estimate around a 70% probability that upcoming updates will focus on enhancing C# support and streamlining web export capabilities. Ongoing improvements in WebRTC technology suggest a possible boost in multiplayer experiences, with a likelihood of 60% for better integration in future releases. These efforts likely stem from the communityโ€™s strong engagement and continuous push for enhancements, indicating that Godot will strive for a more user-friendly development environment in the near future.

Drawing Lessons from the Past

This scenario echoes the early days of mobile app development, particularly during the transition from Java to Swift in iOS app creation. Just as developers faced hurdles with prior frameworks, leading to frustrations and the longing for stable solutions, the Godot community is experiencing similar growing pains. The process of adapting to new technology often demands patience and innovation from developers, as seen when the app scene shifted to prioritize abstract frameworks for seamless functionality. The evolution of these tools often reshaped user expectations, implying that with persistence, Godot could triumph and redefine how browser games are crafted.