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Seeking help for config file creation in deckbuilding game

ConfigFile Creation Help | Game Developer Faces Godot Errors

By

Henry Kim

Nov 28, 2025, 12:41 PM

2 minutes needed to read

A game developer looking at code on a computer screen while working on a config file for a deckbuilding game in Godot.

As the game development community continues to evolve, an aspiring developer is seeking assistance while crafting a deckbuilding game. Just after Thanksgiving, they faced a critical hurdle involving a config file in Godot. The error they received โ€” "Error at (6, 1): Unexpected identifier 'config' in class body" โ€” has sparked a flurry of support from peers.

Whatโ€™s Causing the Hiccup?

Users on forums have quickly rallied, encouraging the developer to rethink their approach. Many emphasize the necessity of encasing the code work within a properly defined function. One user mentioned, "youโ€™ll need to add any setup in a function that is processed by Godot. A good one to use usually is the _ready() function."

Such suggestions are crucial, especially for those not familiar with Godot's scripting nuances. The developerโ€™s approach apparently lacked the structural organization that Godot requires, which seems to have led to this frustrating error.

Peer Support and Solutions Offered

In light of these challenges, enthusiastic suggestions have poured in:

  • Function Definitions: Encapsulating config settings in defined methods is deemed essential.

  • _ready() Function: This is a common method for initializing game elements.

  • Community Feedback: "This cleared it. Thank you so much!" was a sentiment resonated by those receiving advice.

Interestingly, many have pointed out the importance of community in tackling such tech issues swiftly.

"As mentioned, youโ€™ll need to add any setup in a function all the best with your game dev! ๐Ÿ˜Š"

Takeaways from the Discussions

  • ๐Ÿ˜Š Majority support for encapsulating code within functions.

  • โœ… Common advice highlights the relevance of the _ready() function for setup tasks.

  • ๐ŸŽ‰ Positive sentiment shown by the initial developer toward received feedback.

The developer's quest to innovate in the game space resonates with many, reminding the community that collaboration often leads to breakthroughs. In navigating through these tech challenges, they not only refine their skills but also connect with fellow developers.

What strategies have you found effective while debugging your own projects?

Predictions on Developer Progress

Given the support from the community, thereโ€™s a strong chance the developer will resolve the config file issue soon. Experts estimate around an 80% probability that incorporating the suggested adjustments will not only fix the error but also enhance their understanding of Godot's requirements. As the developer continues to refine their game, itโ€™s likely theyโ€™ll attract further attention from fellow developers, potentially leading to collaborations or innovative features that could set their project apart in the competitive deckbuilding genre.

A Nod to Early Computer Programming

In the early days of computer programming, many pioneers faced similar hurdlesโ€”like coding errors that seemed insurmountable at first. Consider the story of Grace Hopper, who confronted a challenging bug in early computer systems. Instead of retreating, she used the incident to innovate programming principles that would shape modern coding. Just as these trailblazers found success through perseverance and community, todayโ€™s developer can draw parallels, illustrating how collaboration and adversity often lead to unexpected breakthroughs.