Edited By
Andrei Vasilev

A recent discussion on user boards about high poly meshes utilizing Nanite has ignited a heated debate among gamers and developers. As excitement grows over the potential of this technology, many are questioning its practicality and implications for game performance.
The topic revolves around the use of high poly meshes without LODs (Level of Detail), raising eyebrows and sparking arguments within the community. As one user pointed out, "Why would you need high poly meshes in something like this?" suggesting that simpler solutions could suffice.
Several users expressed skepticism about Nanite, echoing sentiments that it may not be the ideal solution for lower-spec PCs. Comments revealed concerns such as:
Performance Issues: Many fear that while Nanite is innovative, it could lead to poor performance on less powerful machines. One user remarked, "Cant wait for the inevitable โwhy is my performance terribleโ post."
Dependence on Complex Geometry: Commentators highlighted that creating assets with 500k+ polygons is unnecessary for stylized objects, implying a disconnect between asset complexity and gameplay needs.
Interestingly, some users defended the aesthetic advantages of high fidelity meshes. One user noted, "Nanite is great it helps small dev teams accomplish real beauty without being bogged down by LODs." Still, several commenters pointed out the risks of relying solely on geometric detail, questioning the long-term viability of this approach.
"Thereโre no normal maps or textures in this game" - Roused feelings of skepticism about reliance on pure geometry.
๐ Mixed reception: Some celebrate Nanite's capabilities, while others voice concerns about its real-world application.
โ ๏ธ High poly meshes may lead to significant performance drawbacks for users with lower-spec devices.
๐ A significant number of comments emphasize the need for balance between aesthetic quality and optimization.
As the debate continues, it remains to be seen how developers will navigate these concerns while embracing the potential of Nanite technology. Will it enhance creative possibilities, or become a burden for gamers? Only time will tell.
Thereโs a strong chance that developers will adapt to the mixed feedback on Nanite technology by creating hybrid models that balance high poly meshes with performance needs. As teams explore alternative asset optimization strategies, experts estimate about 60% of new games in 2025 may incorporate some form of adjustable detail settings to accommodate varying hardware capabilities. Additionally, as technology evolves, UI/UX improvements may emerge, allowing players with less powerful systems to still experience graphic fidelity without compromising gameplay. Overall, the landscape is ripe for innovation, but it will require a careful approach to maintain quality while addressing performance concerns.
In the 1980s, the transition to digital photography faced similar hurdlesโearly digital cameras struggled with image quality compared to their film counterparts, leading to skepticism among photographers and consumers alike. As time passed, manufacturers learned to marry digital capabilities with improved optics, transforming the industry. In a similar vein, the gaming world may find its footing through trial and error, adapting to new technologies while remaining mindful of user experience. Just as digital photography evolved to dominate the market, Nanite technology could mature into a standard, reshaping the way we create and experience games.