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Hook wars: indie game struggles and future plans

Indie Game Developers Shift Focus Amid Poor Metrics | Tired of Mobile Monetization

By

Priya Singh

Nov 28, 2025, 11:28 AM

Edited By

Amina Hassan

2 minutes needed to read

Concept art of Hook Wars featuring characters and game elements

A group of indie developers recently expressed frustration after their mobile game, a stylized version of "Hook Wars," received unsatisfactory feedback from publishers. The team, working part-time for about four months, now plans to transition to developing games for Steam.

The Struggles of Mobile Game Development

The developers spent countless hours creating their game during their free time. However, the test metrics reported by publishers failed to provide any substantial insights. One member stated, "Iโ€™m tired of making mobile games I want to make the next game on Steam." Their dissatisfying experience highlights a broader issue within mobile game development, where monetization often overshadows gameplay quality.

A Shift in Focus

Many indie developers are finding it hard to balance fun and monetization in mobile games. This group's primary concern is the heavy advertising focus seen with traditional publishers. They feel that this limits creativity and offers little incentive to create a quality gaming experience. "Most publishers only aim to make money, introducing several monetization offers," they revealed.

"I want to make a game for fun without relying on ads," one developer insisted, underscoring the teamโ€™s desire to shift away from the exploitative practices often associated with mobile gaming.

Looking Ahead to Steam

With this transition, the developers are hoping to focus on creating paid games that provide genuine enjoyment for players. "Itโ€™s a shame but hopefully, my motivation will be enough to push through," one said. The team has even decided to publish their characters on an asset store to both share their work and generate some financial support as they embark on this new journey.

Community Response

Feedback on their initial release showed a mixed response from the gaming community. Supportive comments, such as "Nice work there," illustrate that players appreciate the effort put into this project. However, these responses also capture a growing frustration with the industryโ€™s monetization trends.

Key Points to Consider

  • Developer fatigue: Many creators are stepping away from mobile games due to monetization issues.

  • Desire for quality: Developers want to prioritize enjoyable gaming over profit-driven models.

  • Community engagement: Positive feedback suggests continued interest in their projects despite setbacks.

As the gaming landscape shifts, indie developers seem eager to chart their course away from mobile platforms and into more fulfilling territories like Steam, where they can focus on core gameplay rather than monetization tactics.

Next Steps for Developers' Aspirations

As indie developers move towards Steam, there's a strong chance they will encounter both excitement and further challenges. Experts estimate that around 70% of indie games on Steam struggle to gain visibility, often drowned out by the overwhelming volume of releases. However, the longing for creative freedom could see a significant number of developers succeed, especially with the right marketing tactics and community engagement. If they can manage these hurdles, they might be one of the 30% who make a mark in this competitive marketplace.

Echoes of the 90s

A parallel can be drawn to the music scene of the 1990s when countless bands transitioned from record labels to independent labels after feeling constrained by the commercial demands of major labels. Many found new artistic expression away from profit focus, leading to a surge of creativity that resulted in some of the most memorable albums of that era. Just like these musicians, today's indie developers may find the space they need to thrive once they step into independent spaces like Steam.