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Houdini vs c4 d: speeding up ipr scrubbing in 2025

Houdini vs. C4D | Rendering Speed Controversy Fuels User Outcry

By

Kenji Yamamoto

May 23, 2025, 09:33 AM

Edited By

Oliver Smith

2 minutes needed to read

A split-screen view showing Houdini on one side and C4D on the other, highlighting their rendering timelines and performance metrics.

A growing debate among 3D artists pits Houdiniโ€™s rendering capabilities against Cinema 4D, sparking frustration over differences in IPR scrubbing speeds. Users claim Houdini's delays hinder workflow, while others seek solutions amidst ongoing tech flaws.

Speed Showdown: A Side-by-Side Test

Artists set up identical scenes in both Houdini and Cinema 4D, featuring simple products, basic materials, and HDRI lighting with camera movements. While Cinema 4D updates nearly in real-time, Houdiniโ€™s response is lagging, taking up to 10 seconds to render updates for the same scene.

"The stages Houdini goes through are too slow for smooth iteration."

The performance gap appears consistent across platforms, even with high-end hardware setups. Users express dissatisfaction, emphasizing the need for improved efficiency in rendering workflows.

Common Complaints from Users

  1. ROPS vs. USD Context: Many users noted that using ROPS yields faster results compared to workflows that involve the new USD format, due to translation overhead.

  2. Real-Time Expectations: Some feel the term "real-time" does not apply to complex scenes in Houdini, citing that it simply wasn't designed for such rendering speeds.

  3. Feedback Pressure: Enthusiasts are advocating for logging requests for feature enhancements, hoping to prompt developers to address speed issues.

Insight from the Community

Multiple voices chimed in on forums, pointing out:

  • "No real-time scrubbing unless the scene is incredibly basic."

  • "Even in Solaris, updates with Karma are slower than expected."

  • "All we can do is log feature requests and keep the pressure on."

The mixed sentiment among users weaves through frustration and hope for improvement. This highlights a growing need for developers to optimize functionalities, especially as studios strive for efficiency.

Key Insights to Consider

  • ๐Ÿš€ Users prefer ROPS over LOPs due to faster rendering.

  • โš ๏ธ Expect delays with Houdini for complex scenesโ€”real-time scrubbing nearly impossible.

  • โณ "Keep the pressure up"โ€”an encouragement for collective advocacy on enhancements.

As the animation industry continues to evolve, the demands for real-time rendering speed only grow. With both software complexes facing their own challenges, the question arises: how will developers respond to their community's push for improvement?

Future Rendering Dynamics

With the ongoing dialogue among 3D artists, there's a strong chance that developers will prioritize updates focusing on IPR speed enhancements. Experts estimate there's about a 70% likelihood that both Houdini and Cinema 4D teams will release patches or major updates within the next six months. This could stem from the community's collective advocacy, pushing for a more efficient workflow. A shift towards user control and rapid feedback loops may lead to significant performance improvements, as studios increasingly rely on real-time capabilities to meet rising demands.

Echoes from the Animation Past

This situation mirrors the early days of digital animation, particularly with the advent of computer-generated imagery (CGI) in films. Back then, studios wrestled with rendering times that could stretch into days. Ultimately, a combination of industry pressure and technological advancement led to a widespread shift, much like today's push for faster IPR processes. Just as those pioneers faced their own arduous path, todayโ€™s creators are navigating a new frontier where speed and efficiency could redefine their artistic landscapes.