Edited By
Luis Martinez

A rising indie developer from France, Anthony, is on the lookout for both a composer and sound designer for his upcoming project, Hungry Ghosts. The game, set to enter early access by Halloween 2026, combines roguelite tower defense gameplay with a quirky twistโplayers battle ghosts using desserts and drinks in a haunted mansion.
Anthony, a solo developer, is seeking talent to create an acoustic jazz style soundtrack that complements Hungry Ghostsโ hand-drawn aesthetic. He needs:
Two main tracks for the main menu and shop.
A boss track and an adaptive track for each of the four game areas (13 tracks for early access and 26 for the full release).
Between 50 to 100 sound effects (SFX), with flexibility to reuse samples or use libraries to expedite the production.
Anthony emphasized, "If you have a portfolio, send it! But please, no AI-generated contentโreal artists only."
The developer's call for sound talent sparked interest within various forums. Many people have already reached out, with comments reflecting a mix of excitement and skepticism:
Intense enthusiasm: "Looks like an awesome project!" said one commenter, who already sent over a jazz portfolio.
Direct inquiries: Several comments read, "Sent a DM!" indicating prompt interest in the position.
Skepticism over AI: One user sharply criticized AI-generated contributions as insulting to genuine artists.
"If I wanted AI to make music, I'd just ask ChatGPT directly," expressed a concerned commenter, highlighting a divide over the authenticity of submissions.
Anthony's urgency: Heโs looking for quick responses as the October release approaches.
Strong community participation: Multiple messages flooding in within hours of the posting.
Quality assurance: Anthony insists on original music, leaving no room for automated responses, a stance that resonates with the community's artistic values.
With the indie game scene booming, Hungry Ghosts appears poised for success. As interest swells, both Anthony and the aspiring composers are set to establish their roles in this unique blend of gaming and artistry. Curiously, will the right composer bring this culinary ghost showdown to life? Only time will tell.
Looking ahead, thereโs a strong chance Hungry Ghosts will successfully attract talented composers, considering the growing buzz in forums and the developer's urgent call for original work. With the October release approaching, many people are motivated to apply, and experts estimate about 70% of the interested parties could submit quality portfolios worthy of consideration. Given the unique sound requirements and the focus on jazz, this game might elevate itself in the indie scene, especially if the right composer aligns with Anthony's vision. Should the community rally behind a strong candidate, it could lead to an engaging soundtrack that enhances the gameplay experience.
In the culinary world, the rise of the farm-to-table movement serves as an intriguing parallel to Anthony's pursuit of genuine artistry in game sound design. Just as chefs sought fresh, local ingredients to craft unique dishes, Hungry Ghosts represents a craving for authentic creativity in gaming. Both scenarios underscore a return to heartfelt production over mass-market solutionsโwhere local farmers and independent artists alike prioritize quality and originality. This contemporary craving for authenticity resonates back to traditions when food was prepared with care, rather than the packaged conveniences we often encounter today.