Edited By
Dr. Sarah Kahn
In a candid post, indie developers at Pixel Balloon reveal their struggles to monetize games without ads or in-app purchases. Despite their effort, Tap Knight - Idle Adventure and Idle Expedition have not made enough revenue to sustain full-time work.
Pixel Balloon, creators of Tap Knight - Idle Adventure and Idle Expedition, have shared their experiences in game development without ads or in-app purchases. The developers state that creating games has been a fun yet challenging venture. They lack significant revenue despite dedicating nearly two years of development to each game.
The developers, who work part-time, value their time spent on game creation. As one developer shared, βItβs an investment all at once.β They hope their story sheds light on the realities of indie development.
Their games have received some sales boosts from an active presence on forums, with key strategies involving social media posts. Particularly, they noted that a recent forum post propelled sales significantly.
No significant income: They earn a bit more than enough for occasional meals out.
Development costs: Working part-time for two years could equate to around $30,000 each to justify the effort.
Promotional efforts: Heavy reliance on social media, especially posts on forums, rather than expensive ads, has been their core strategy.
βIt definitely helped, but not by any significant or long-term impact,β said a developer about the relationship between their two games.
Commenters expressed curiosity about the market for idle games, which some felt compete against mobile gaming trends focused on brief sessions. One commenter stated:
βDo idle games as a whole sell on mobile?β
This reflects broader discussions about the viability of different gaming genres and their revenue possibilities.
β³ Indie game development without ads is not financially supportive.
β½ Social media presence is crucial for reaching potential players.
β» βNot enough to support a family, but itβs enough to let you go out to eat more often.β
As they move forward, the developers at Pixel Balloon remain committed to creating engaging content and connecting with the community, despite the financial hurdles that many indie developers face.
Given the current landscape, there's a strong chance that indie developers like those at Pixel Balloon will shift towards more traditional revenue models. As they continue to face financial challenges, approximately 70% might explore ads or in-app purchases to improve sustainability. Recent patterns suggest a growing acceptance of this approach, especially if they see peers thriving by adopting similar strategies. Meanwhile, those who maintain a no-ad approach could focus on niche markets, perhaps garnering a loyal fan base that appreciates integrity over profit. The indie scene may start fragmenting, with a notable 40% of developers likely prioritizing community-driven funding or subscription models as alternatives to drive consistent revenue.
In the 16th century, we saw a parallel with the rise of individual artisans during the crafting renaissance. Much like todayβs indie developers, these craftsmen faced financial strains yet remained committed to their art. They often relied on word of mouth and local patronage instead of mass marketing. Despite their struggles, the commitment to quality craftsmanship led to a cultural shift that eventually fostered a thriving market for handmade goods. This historical echo serves as a reminder that while the road may be rough, a dedicated community can cultivate success against the odds.