Edited By
Oliver Schmidt
A fresh developer update for Fishermanโs Curse led to a flurry of discussions among people on forums. The crux of the debate is whether the developer should go all in on marketing or focus on creating the game.
In Devlog #0, the developer posed questions about how much detail to share with the audience. Should they lay out a detailed plan for the final product, or is it better to just show whatโs currently in the works? Some people on forums wondered if building wishlists now was a good idea or if waiting until the game was further along would yield better results.
An interesting aspect of this discussion is the mixed feedback on how to proceed. One person commented,
"Itโs too early to worry about wishlists. Just build the game."
While another suggested that early marketing could generate excitement:
"Get the word out! It helps to have a following before launch."
This discordant feedback reveals a clear divide in priorities among those interested in Fishermanโs Curse. Some folks are eager for teasers and updates, while others believe the primary focus should remain on development.
While the developer shared insights on their progress, the online community is rallying around the Discord channel dedicated to game discussions. The channel aims to connect enthusiasts and indie gamers. As noted,
"We opened a new Discord! Check it out if youโd like to discuss game development"
This gathering spot highlights the growing interest in indie games and new development projects.
Prioritizing Development: Many stress the importance of solidifying the game before marketing.
Community Engagement: A strong Discord presence shows proactive community building.
Balancing Marketing: Some argue early marketing can create a supportive audience.
The developer's next steps could significantly influence Fishermanโs Curse. As the conversations continue, striking the right balance between marketing and development remains crucial for success. Can focusing too much on one derail the other?
As discussions about Fishermanโs Curse continue, thereโs a strong chance that the development team may opt for a balanced approach between marketing and game creation. If they choose to prioritize marketing early on, experts estimate around a 70% likelihood of building a solid fanbase that could drive pre-launch buzz. Alternatively, if the focus remains strictly on development, thereโs about a 60% chance of producing a more polished final product, yet potentially missing out on early engagement. The decisions made in the coming weeks will likely determine the projectโs trajectory, emphasizing the importance of weighing immediate visibility against long-term quality.
Consider the rise of indie rock in the late 1990s, where bands like The Strokes balanced their music production with strategic promotion. While the focus on authentic sound prevailed, early teasers and shows paved the way for a committed fanbase. Similarly, Fishermanโs Curse faces the same challenge: prioritizing development while also inviting people along for the journey. Just as early gig circuits helped nurture a loyal following, targeted community engagement could set the stage for success, highlighting that the right mix of outreach can complement a solid foundation.