An 18-year-old from Italy aims to create a video game on a โฌ0 budget, stirring discussions among online forums. His challenging endeavor highlights both the hurdles in game development and the community's reaction to his aspirations.
Inspired by classic shooters like Doom, this hopeful developer seeks to introduce fresh ideas to a genre he finds repetitive. He is eyeing Godot for development due to its free nature, while pondering over a Fallout-style setting to enrich the game's environment. He openly acknowledges the daunting process, particularly as he approaches the end of high school.
Forums have erupted with mixed sentiments; some are encouraging, while others offer caution:
Cost of Time: "You can do it, but it will cost a lot of time if you don't have money," warns a commenter, echoing the general sentiment about the commitment needed for success.
Keep It Simple: Many users suggest focusing on minimal concepts initially. One said, "Strip your game to its core features, make that, then try to add more."
Interestingly, users are recommending various resources:
Scratch Programming: "Check out scratch programming. It's really simple and you can learn the very basics with it," one user mentioned, suggesting a pathway for absolute beginners.
Mini-Games for Experience: Community members reiterate the importance of starting small, recommending basic projects to improve coding skills and understanding of game dynamics.
"Youโll be stuck in tutorial hell for weeks; thereโs no way around that," cautioned a user, underlining the necessary learning curve.
The discourse reflects a reality faced by many aspiring developers. Users assert that while ambition is commendable, execution is critical. One prominent comment encapsulated this sentiment: "Finish the game as it is, without the features you couldnโt add," stressing on the importance of completing a project, even if itโs basic.
With about 60% of new developers failing to launched their projects, this young creator may face similar struggles. Tacking smaller projects, however, can help him gather a portfolio that showcases his skills over time.
As he embarks on this intricate design journey, the backing of a supportive online community will be vital. Collaborative efforts could lead to a feasible prototype within a year, reminiscent of novice filmmakers who achieved recognition through dedication and teamwork. Will this teen realize his vision? Only time will tell.
๐ Commitment: Time investment is crucial for budget-limited developers.
โ ๏ธ Start Small: Focus on core gameplay elements before expanding.
๐ Explore Learning Tools: Resources like Scratch offer great starting points for new developers.