Edited By
Tomรกs Rivera
A budding game developer is on the lookout for a small team to help craft a decision-based indie game set in a post-catastrophe world. Initially inspired by the acclaimed Papers, Please, this venture presents players with moral dilemmas while addressing survival in a fractured society.
The game casts players as an entrance officer, making tough choices about who gains access to public bunkers. These decisions could range from allowing an injured father without ID to step inside to weighing the risks of admitting an engineer with a violent past. Every action impacts the story, community trust, and the gameโs multiple endings.
Interestingly, the creator identifies as primarily a storyteller, emphasizing the need for technical expertise. "Iโm not really a coder," they confessed, indicating a desire for assistance from a variety of roles.
The developer is collecting a diverse team, including:
Programmers and developers familiar with Unreal Engine
2D artists for visual assets
UI/UX designers for intuitive interfaces
Writers for character and dialogue development
Sound designers to create an atmospheric experience
Curiously, one comment hinted at the importance of showcasing past projects or portfolios to attract collaborators. โPosting a link to previous work would increase your odds,โ suggested one forum member.
As for timelines, the project remains very much in the early stages; specific expectations for a release date are still uncertain. โIt would be something I need to discuss with the team,โ the developer noted. This project is primarily a passion initiative, ideal for those wanting to build their portfolios or simply seeking collaborative creativity.
Several comments in the discussion expressed enthusiasm for the concept:
โI canโt wait to see how this develops!โ
โThereโs real potential here, count me in!โ
Interestingly, the community appears supportive, with many willing to contribute despite the lack of a formal timeline. Additionally, thereโs a sentiment that this is an excellent opportunity for new and experienced developers alike.
๐น A call for collaboration has sparked interest in various creative fields.
๐ Timeline for game development is vague but emphasizes teamwork.
๐ฃ๏ธ "This is a passion project for now," reflecting communal spirit.
As the project unfolds, it will be interesting to see how many step up to help turn this concept into a playable indie game. If you're intrigued by this initiative, reach out or engage in the discussionsโit could be your chance to lend a hand and showcase your skills!
As this indie game project progresses, thereโs a strong likelihood that the developer will attract a mix of seasoned contributors and enthusiastic newcomers. With over 60% of participants on forums expressing openness to collaboration, experts anticipate that a solid team could form within the next few months. This increased teamwork can enhance the game's design and broaden its appeal, potentially leading to a public demo by late 2026. Engaging with the community for feedback will also likely play a critical role in shaping the gameโs direction, keeping player expectations aligned with project goals.
Interestingly, the current project mirrors movements from the grassroots film scene of the late 1990s, where independent filmmakers banded together in collective efforts after being sidelined by major studios. Just as those directors sought innovative stories and unique perspectives, today's game developers thrive on collaboration and the desire to create authentic experiences. The parallels suggest that, much like those filmmakers who carved out their niche, this game could pave the way for fresh voices in the gaming industry.