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Why 'just make games' falls short for beginners

"Just Make Games" Advice Draws Fire | Beginners Clash Over Game Development Guidance

By

Mohamed Ali

Feb 16, 2026, 07:21 PM

Edited By

Amina Kwame

2 minutes needed to read

A frustrated beginner looking at a computer screen filled with code and game assets, feeling overwhelmed by game development concepts
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A conversation is heating up among game development enthusiasts regarding the advice to simply "just make games." Critics argue this guidance falls short for beginners struggling with fundamental skills. Many express frustration in various forums, echoing their challenges with navigating this complex landscape.

The Struggles of New Developers

Many beginners in game development feel overwhelmed. They get a barrage of advice urging them to dive into creating games immediately. However, several voices point out that without a solid foundation in coding and design, this tactic can lead to confusion and discouragement.

Key Concerns Highlighted

  1. Fundamental Gaps: New developers often don't know what they need to learn. One beginner admitted, "I thought I was too stupid to learn C# and Unity, but I was just lacking fundamentals."

  2. Learning Through Doing: Some argue that making even small projects can be beneficial. A user suggested, "Start with small projects, like Pong or Flappy Bird. Itโ€™s all about learning through effort and experimentation."

  3. Research Needs: A growing belief is that beginners should focus on learning to research effectively. As pointed out, "Learn to research. All the information is out there"

Mixed Responses

The community remains polarized. Many acknowledge that failing can be a great teacher. "Making video games will involve making a lot of mistakes, but youโ€™ll learn a lot," one commenter reflected. Yet, others believe this advice should not stand alone and should be paired with structured learning.

"Just make games" is like saying, "Just play guitar," highlights a participant, emphasizing the need for both exploration and foundational knowledge.

Moving Forward

Users are calling for more informative guidance tailored to individual backgrounds. This potential shift in focus might mean developing resources specifically for newcomers, combining hands-on projects with lessons in essential skills.

Key Points to Consider

  • โ–ฒ Many feel unprepared without proper foundational skills.

  • โ–ผ The advice on making games can lead to confusion for some beginners.

  • โ˜… "Just start with small projects to stay motivated" is a common suggestion.

The conversation surrounding game development guidance continues to evolve as both experienced developers and novices hash out what's truly beneficial.

Future Trajectories in Game Development Guidance

As the conversation around game development advice evolves, thereโ€™s a strong chance weโ€™ll see an increase in structured resources tailored for novices. Experts estimate that around 60% of beginner developers might benefit from comprehensive materials that merge hands-on projects with core skill teachings. This shift aims to address the frustrations expressed in forums, as many find themselves lost without foundational knowledge. By recognizing the need for better support systems, the industry could see more confident creators entering the field, ultimately enhancing innovation and diversity in game development.

Uncharted Lessons from the Past

This dynamic resembles the early days of computer programming in the 1980s when personal computers became widely accessible. Amateur programmers faced a similar learning curve, often overwhelmed by the complexity while navigating simple coding projects. Only after dedicated community resources and foundational education began to flourish did the industry witness a surge in skilled developers, paving the way for revolutionizing the tech landscape. The parallels suggest that todayโ€™s beginner game developers may be on the cusp of similar progress, shifting from confusion to creativity as they gain clarity through structured guidance.