
A growing coalition of developers is raising eyebrows over the ongoing trend toward State Trees for AI design in gaming. Recent discussions in forums highlight contrasting opinions on Behavior Trees (BTs), with various developers questioning their teaching relevance and practical application in current projects.
While Unreal Engine aggressively promotes State Treesโvisible in their tutorials and examplesโmany AI-focused resources still lean heavily on Behavior Trees. This duality has left developers pondering whether mastering BTs is now a waste of time.
Blending Techniques
Some developers are finding success using both Behavior Trees and State Trees together. One commented, "StateTree dictates the state the AI is in and each state has a BT as implementation." This approach allows for versatile setups, optimizing performance while leveraging both systems' strengths.
Frustration with BT Complexity
Complaints around BTs are common. A developer shared, "For me, BTs are not at all intuitive they get unwieldy with large codebases." The general sentiment suggests that BTs are viewed increasingly as cumbersome components that complicate coding efforts.
State Trees Gaining Enthusiasm
Many developers are praising State Trees for their efficiency. Comments like, "State Trees are more optimal because they change states based on events," emphasize their performance benefits compared to the reactive nature of BTs.
Feedback suggests that despite the rise of State Trees, having knowledge of both systems could be beneficial. Developers stress the importance of remaining adaptable in a rapidly changing environment. One user stated, "Itโs always worth it to learn stuff; trying to optimize learning processes isnโt as useful as people think."
The debate surrounding Behavior Trees and State Trees reflects a larger tension within the programming community. As developers increasingly switch towards State Trees due to their performance advantages, Behavior Trees may face further decline unless they adapt or offer clearer benefits.
"I made the switch to state trees for my racing AI and have zero regrets," echoed a recurring sentiment among developers embracing the change.
๐ Blending both Behavior Trees and State Trees can yield better results.
โ ๏ธ Developers criticize the complexity and performance issues of Behavior Trees.
๐ State Trees are seen as the more efficient solution moving forward.
๐ค Knowledge of both systems remains valuable amid shifting trends.
As developers assess their tools and technologies in 2025, the future of AI design in gaming may hinge on the communityโs ability to embrace change. Will developers fully commit to State Trees, or do older methods still hold sway?