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Over 50 dead projects: is this common when learning godot?

Over 50 Dead Projects | Developers Discuss Their Godot Learning Experience

By

Mark Johnson

Aug 30, 2026, 06:45 AM

Updated

Aug 30, 2026, 06:52 PM

2 minutes needed to read

A group of people sharing their experiences about unfinished game projects while learning Godot.
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A rising wave of discussion among game developers highlights the staggering number of abandoned projects when learning Godot, with some reporting as few as 50 dead works. This trend prompts essential conversations about maintaining motivation and the impact of structured deadlines.

Reflecting on Abandonment Rates

The gaming community actively shares experiences about their shelved projects. One developer mentions, "Projects die pretty soon if I don't define the deadline," illustrating the need for clear goals. Another notes the complexity of reporting, "Either a few dozen or a few hundred, I guess depending on if you count forking to test something?"

Embracing a Long-Term Project

Interestingly, a developer highlighted their approach, stating, "Iโ€™ve been learning and using it for 2.5 years and still working on the main project I started with." This sentiment underscores that sticking to a primary project can lead to substantial learning, especially alongside smaller side projects.

Learning from Dead Projects

Participants express that death of projects isn't inherently negative. "If you got something from them, nothing wrong with it. Itโ€™s a needed floor in the elevator to reach the top," remarked one commentator. This perspective emphasizes the educational value of unfinished works.

"Each 'dead' project is another step that leads you to knowing what you can do and what you want to do."

Strategies to Avoid Dead Ends

Several contributors suggested planning strategies to mitigate project failure. One recommended, "First, grab a piece of paper and try to explain yourself what youโ€™re trying to do and how youโ€™re going to achieve it." Such practices could enhance clarity and project viability.

Key Takeaways from Community Insights

  • ๐Ÿš€ "If youโ€™re just learning and making stuff for fun, then thereโ€™s nothing wrong with having a bunch of dead projects."

  • ๐ŸŒฑ The focus is shifting towards viewing dead projects as part of the learning curve.

  • ๐Ÿ”‘ Developers are leaning towards implementing stricter deadlines to counter the high rate of abandonment.

As many developers re-evaluate their methods, some are aiming for a more structured approach to their projects. By actively engaging in smaller tasks, they hope to cultivate a more productive workflow. The community recognizes the potential for improvement, advocating for both support and adherence to realistic goals. The ongoing exchange points towards an evolution in practices that could reduce dead projects while enriching their creative outputs.