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Learning godot with minimal coding: a 7 month journey

Learning Game Development | A 7-Month Commitment to Creating a Demo

By

Sophia Petrova

Aug 20, 2026, 12:37 AM

Edited By

Liam O'Connor

Updated

Aug 20, 2026, 07:10 AM

2 minutes needed to read

A person programming in Godot to create an RPG, showing code on a laptop screen with game art on the wall.
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A growing community of aspiring game developers is buzzing over the potential of building a simple RPG in just seven months, with about 15-20 hours of work each week. The initiative aims to submit a playable demo for a design competition, inspired by well-known games like Papers, Please, where players clean grime to reveal clues.

Context and Significance

This project raises a critical question: Can someone with minimal programming experience create a feasible demo in seven months? Responses vary, but many agree on strategic approaches.

Key Strategies for Success

Insights from participants span several themes:

  • Scope Management: Commenters emphasize the need to keep the game simple. One suggested focusing on a core mechanic rather than chasing grand plans, saying, "You can have a pretty good small finished game by then."

  • Consistency is Key: The commitment of 2-3 hours daily is crucial. As one user noted, "If you put the time in consistently, youโ€™ll be proud of what you accomplish."

  • Awareness of Rights: Caution is advised regarding design competitions. Hidden clauses in submission agreements might require creators to forfeit rights to their work. "Read closely and be aware of your rights," a commenter highlighted.

Voices from the Community

Key sentiments underline both optimism and caution:

"Donโ€™t waste time worrying about whether you can win, worry about what you can build with the time you have."

Many also pointed out that while reaching a polished final product might be unrealistic, completing a functional prototype is a more critical goal.

Challenges Discussed

A significant discussion topic is the complexity of managing all aspects of game development alone. A user responded, "Handling storyboarding, sound design, and visuals can be daunting, especially for newcomers."

Key Insights

  • ๐Ÿ“… 15-20 hours/week: Vital for achieving project goals.

  • ๐ŸŽฎ Keep it Simple: Focus on core mechanics before adding depth.

  • โš–๏ธ Rights Awareness: Review competition rules thoroughly before submission.

As the competition deadline approaches, many developers see a good chance of finishing their projects on time, provided they stick to suggested commitments. However, the pressure to deliver a polished product remains a challenge, likely forcing some to pivot their original ideas as they confront hurdles. Sharing these experiences on forums and user boards not only fuels personal growth but also builds a supportive low-code game development community.

A Lesson in Creative Growth

Reflecting on past creative movementsโ€”like early bloggingโ€”the same shared commitment today can foster significant growth. Just as those bloggers laid the groundwork for content creation, today's budding game developers are forging their paths. This journey might seem small, but it presents an opportunity to spark interest and connection, mirroring the evolution of personal expression on digital platforms.