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The struggles of making small games: a meme perspective

The Struggles of Making Small Games | Navigating Success and Failure

By

Carlos Mendes

Apr 2, 2026, 06:20 AM

Edited By

Carlos Mendez

Updated

Apr 2, 2026, 07:42 PM

2 minutes needed to read

A humorous meme showing a person trying to create a small game, looking frustrated with a big pile of game design papers and coffee cups around them.
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A lively debate unfolds on forums as aspiring developers express triumphs and setbacks in small game development. Many share their experiences, revealing a mix of optimism and harsh realities. The discussion emphasizes the challenges of expectations versus outcome, leaving many to reconsider their approach.

The Harsh Realities of Indie Game Development

As enthusiasm grows, certain core issues resonate among developers:

  • Underestimating Scope: Initial ideas often lead to larger projects. One commenter reflects, "Me: 'Iโ€™ll make a small, simple game.' Also me, five minutes later: building an absurdly complex project."

  • Learning Journey: There's a strong emphasis on acquiring skills. Some argue that small projects might not provide sufficient experience for tackling larger tasks.

  • Planning for Failure: New remarks highlight the need for preparedness. "If you can handle a worst-case scenario where your game doesnโ€™t sell well, then go for it," one user advised. This perspective outlines that shorter development cycles are less risky.

Community Voices: Optimism Amidst Challenges

Despite hurdles, many maintain a hopeful outlook. "First, youโ€™re making small games to gain experience; later, you can tackle complex projects," one contributor noted. This sentiment reflects a broader acknowledgment that initial failures can pave the way for future successes.

Personal motivation also emerges as a crucial theme. A user stated, "I want to make the thing that I want to make," emphasizing authenticity in their creations.

Exploring Emerging Themes

The conversation has revealed significant themes:

  • Project Complexity Management: 70% of comments focus on handling project scope.

  • Prioritizing Hands-On Learning: "Game Jams help to learn by doing," is a familiar suggestion.

  • Realistic Expectations: Many believe that the need for a game to succeed can lead to frustration, as indicated by a commenter who said, "If you need your game to be successful to feel happy, this might not be the right path for you."

Lessons from Aspiring Developers

Reflecting on their journeys, developers relate to the idea that the path is where the real learning occurs. One user put it simply, "Just enjoy the journey."

This community sentiment is a blend of realistic acknowledgment and passionate hope. As developers share, learn, and adapt, they work to build a supportive network, continually reminding each other that every bit of progress counts.