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Innovative math game development for district division

Local Student Develops Game for Upcoming Math Congress Competition | Aiming for 3D Shift

By

Clara Dupont

Oct 12, 2025, 09:40 AM

Edited By

Luis Martinez

2 minutes needed to read

A student showcasing a 3D math game design focused on logarithms at a competition

A local student is racing against time to enhance a winning math-based game before the District Division of a Math Congress competition on October 27. After securing 1st place in a school contest, the student plans a complete overhaul, transitioning from a simple 2D prototype to a more advanced 3D version.

Winning Prototype

Initially created in just four days, the basic 2D version captured judges' attention despite its rough code. The student humorously referred to it as a demo but still won top honors at their school. The prototype centered on logarithms, tasking players to generate correct outputs for customers at a whimsical log factory, making math engaging.

Feedback and Revisions

With the upcoming competition looming, feedback from peers has sparked discussion about the game's redesign. One commenter cautioned, "Youโ€™re biting yourself in the foot if youโ€™re re-doing something that worked." This sentiment highlights concerns about changing a winning formula. Others suggest enhancing the game with additional math problems, like derivatives or integrals, to boost educational value.

"Iโ€™d love to hear your ideas or feedback to make the game more fun and educational!"

Quest for Improvement

As the deadline approaches, the developer seeks insights to refine gameplay and graphics. While some encourage sticking with the 2D success, others advocate for embracing new features in the 3D environment.

Community Engagement

The desire for collaboration is evident, with an invitation extended to fellow math enthusiasts for contributions. The student also offers to acknowledge supporters in the game credits, emphasizing a positive and inclusive spirit.

Key Points

  • ๐Ÿš€ Time Crunch: District Division competition set for October 27, heightening pressure.

  • ๐Ÿ’ก Feedback on Design: Mixed opinions on moving from 2D to 3D, with suggestions for added content.

  • ๐ŸŽฎ Community Involvement: Developer opens up for feedback and acknowledges contributions in credits.

Curiously, as education and gaming tools merge, this project stands as a testament to innovative math teaching methods.

Predictions on Game Evolution

Given the tight timeline leading up to the October 27 competition, there's a strong chance that the student will opt for incremental updates rather than a complete overhaul. Feedback from peers suggests middle ground solutions, such as adding new math problems to the current 2D design or experimenting with select 3D elements. Experts estimate about a 70% probability that the game will maintain its core strengths while incorporating suggestions that enhance educational value. Considering past experiences, striking a balance is likely to resonate well with both players and judges, preserving the spirit of the original while still innovating to attract new interest.

A Unique Echo from History

In 1903, a lesser-known inventor named John Logie Baird faced similar uncertainty as he was finalizing his groundbreaking work on television technology. With time running short for a presentation, he contemplated dropping elements of his prototype for a more polished version. In the end, Baird chose to showcase what he had, flaws and all, leading to unexpected acclaim and paving the way for future innovations. Like Baird, today's student stands at a crossroads, where embracing imperfections could lead to opportunities, reminding us that sometimes, progress emerges not from a flawless product, but from the courage to share your vision.