A growing concern among gamers arises as players report ongoing issues with a newly released melee combat system. While their hitboxes register hits on 2D enemies, they fail to stop enemy movement, leading to considerable frustration.
Gamers looking to utilize melee mechanics are expressing their struggles on various forums. Many attempts to implement blueprints to stop enemies have been met with failure. One frustrated player said, "It is a hitbox blueprint being cast to a 2D enemy but I could not stop the enemy from moving."
Interestingly, some comments indicate disbelief at the severity of the issue, with one stating, "I did a spit take when I saw thisand now Iβm saddened to learn it may be real."
Several technical issues have been raised. The error message βAccessed none trying to read property lasthitbyβ points to potential code setup problems. A contributor shared, "The error means you have not set the lasthitby to anything."
βIn this case, you have a starting point that might become unreadable and could likely be buggy.β
This highlights concerns over blueprint design issues, which could worsen performance when numerous enemies are present.
Several players have advised implementing blueprint interfaces to enhance interaction efficiency. This advice emphasizes the utility of the "IsValid" node to minimize gameplay errors.
Technical Error: "Accessed none trying to read property lasthitby" indicates uninitialized code.
Frustration Levels: Many players express dissatisfaction with the current hitbox and movement mechanics.
Development Needs: Users recommend adjustments to the blueprint to improve performance and reliability.
π‘ "Look into blueprint interfaces to streamline the process," advised a user.
As players await updates, the gaming community is watching closely for a resolution to improve gameplay experience. Will developers acknowledge these pressing concerns?
Due to the urgency of the situation, developers are likely to prioritize a patch for hitbox and movement issues. Players have clearly expressed their frustrations, prompting immediate attention. The likelihood of a fix rolling out in the coming weeks is estimated at 70%, given the developers' history of responding to community feedback. Additionally, the suggested blueprint interfaces may lead to a broader update aimed at improving stability and performance of combat mechanics.
This situation mirrors early challenges faced by the automotive industry with electric vehicles, where manufacturers rushed innovations while overlooking critical flaws. Just as automakers refined battery systems, game developers today must address melee combat issues to restore player trust. Handling these concerns efficiently may enhance overall gameplay and brand loyalty in a competitive market.