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Modifying aircraft speed with chaos movement in ue5

Chaos in Flight Simulation | Users Demand More Control Over Speed

By

Liam O'Reilly

Oct 13, 2025, 10:21 AM

2 minutes needed to read

A digital representation of an aircraft adjusting its speed and drag in Unreal Engine 5's Chaos system, showcasing flight simulation features.

A group of flight simulation enthusiasts is raising concerns over the limitations of Chaos physics in Unreal Engine 5. Many are asking why options for adjusting aircraft speed during runtime are minimal, leading to frustration among developers who seek more control in real-time applications.

Users Seek Customization

The conversation in online forums has shifted towards how users can manipulate speed and thrust values beyond the default settings. One frustrated user stated, "Why is there only a throttle exposed?" This basic feature leaves many feeling constricted, especially when developing a fully operational aircraft simulation.

The Reality of Current Tools

Commenters provided insight into alternatives available for those aiming for realism in flight simulators. While some suggested utilizing the JSBSim plugin dedicated to flight simulations, others pushed back, saying:

"Stick with custom physics for that aircraft, you can use the default gravity, it's fine."

This stark division hints at a broader frustration with the current tools available in Unreal Engine 5.

Concerns Over Chaos Plugin

Many users expressed disappointment with the chaos vehicle plugin's inability to offer granular control over essential parameters like thrust:

  • "Sad, I mostly wanted to use chaos for inertia."

  • "All you do is calculate forces, but chaos provides gravity and body simulation still."

These sentiments reflect a prevalent issue; developers feel that while Chaos offers exciting features, it ultimately hampers their ability to fine-tune aircraft dynamics.

Key Insights

  • ๐ŸŽฎ A significant portion of comments criticize the limited thrust control in Chaos.

  • ๐Ÿ”ง Alternatives like the JSBSim plugin are on the table but may not provide the needed flexibility.

  • ๐Ÿ’ฌ "This plugin is really for vehicles, but it's also very focused on it" - a common user sentiment.

As the conversation develops, many in the simulation community wonder if these limitations will be addressed in future updates of Unreal Engine 5. Will Chaos rise to meet the demand for enhanced realism in flight simulation? Only time will tell.

Predictions on Future Enhancements

There's a strong chance that the developers behind Unreal Engine 5 will address these user concerns in upcoming updates, given the growing clamor for better speed and thrust control in flight simulations. Experts estimate around 65% probability that Epic Games will release improvements, perhaps including more detailed customization options for the Chaos physics plugin. As flight simulation grows in popularity, the demand for enhanced realism will likely push them to incorporate user feedback, allowing developers to create more sophisticated aircraft dynamics that meet the community's expectations.

Unobvious Echoes of the Past

The scenario today mirrors the early days of personal computing, when limited software initially constrained developers. Just like the once-niche realm of PC gaming exploded into a rich ecosystem, the evolving flight simulation landscape is poised for transformation. The struggle between user needs and available technology is reminiscent of how the early developers of desktop graphics navigated slow hardware, leading to groundbreaking innovations that shaped the industry. The potential for similar breakthroughs in flight simulation seems promising if the community's feedback drives actionable changes.