Edited By
Oliver Schmidt

A recent forum post about a new typing horror game available on itch.io has ignited a flurry of comments from players. Feedback on its CRT (Cathode Ray Tube) aesthetic ranges from praise to dilemmas about authenticity versus readability.
The player behind the CRT style claims to have attempted a retro look. However, many are expressing doubts about the implementation. One commenter stated, "The curvature is way too pronounced," while another noted that the high definition makes it less authentic.
"For any kind of text in games, readability should almost always come before aesthetics," advised a user.
Forum participants have voiced mixed feelings about the game's font and visuals. Points discussed include:
Font Concerns: Several players found the font too smooth and sharp for a retro feel, suggesting it doesn't align with old CRT monitors' distinct typefaces.
Curvature and Distortion: Many users agreed that the game's "bubbling" monitor effect is exaggerated and strays from realism. One veteran player noted, "Old CRTs didn't 'bubble' that much."
Aesthetic vs. Functionality: While some appreciated the nostalgic vibe, others called for better readability over style, stressing that function should prevail in a reading-heavy game.
"I feel like Iโm about to get annoyed at hacking a terminal."
"Looks great except the curvature seems off, maybe tone it down."
"The font looks about right though. Close enough to the classic terminals."
โ Positive: Players who enjoy the nostalgic representation.
โ๏ธ Neutral: Those open to suggestions for improvement.
โ Negative: Critics focusing on readability issues.
๐ธ Players call for more authentic CRT visuals without sacrificing readability.
๐น Many are nostalgic but prioritize functional design in gameplay.
๐ธ The community seems split on whether aesthetics should reign over practical readability.
As the discussion continues, game developers may need to balance authenticity with the user experience. Will future updates address these concerns? Only time will tell.
As the feedback continues to pour in, itโs likely developers will respond to the communityโs emphasis on readability over aesthetics. Thereโs a strong chance that future updates might adjust the curvature and refine the font to better match CRT designs, with a prediction of around 65% likelihood for these changes. Balancing nostalgia and user experience emerges as the core challenge; sticking too closely to retro style could alienate newcomers who prioritize playability. Adjustments to enhance readability could help increase engagement and ensure a broader audience while preserving the gameโs unique retro identity.
This situation mirrors the early days of 3D graphics in gaming, where developers wrestled with rendering technologies and user expectations. Just like the awkward transition from 2D to 3D graphics led to debates over what defines visuals, the current tension between CRT authenticity and readability underscores ongoing struggles in the gaming world. Similarly, when developers adjusted graphics formats to cater to player feedback, the industry witnessed growth, revealing that sometimes it takes a back-and-forth dialogue to push innovation forward.