Home
/
Community engagement
/
Forums
/

Progressing in godot: my 1000 hours on steam development

Godot Development Milestone | Users Voice Varied Concerns on Steam Version

By

Dr. Emily Carter

Feb 11, 2026, 01:03 PM

Edited By

Rajesh Kumar

Updated

Feb 11, 2026, 09:05 PM

2 minutes needed to read

A developer working on game projects using Godot on a computer, with various game screens displayed on the monitor.
popular

A growing number of developers are passionately engaging with Godot, with one individual sharing insights from over 1000 hours logged on the Steam version. However, mixed reviews surrounding the platform's auto-update feature persist, leading to ongoing debates among the community.

Community Insights on the Steam Version

Just over a year has passed since Godot's Steam debut, attracting a considerable number of developers for game creation. One developer, who has not yet released a commercial game, noted, "Things are progressing well," while detailing three projectsโ€”one available on Itch, another for Steam, and a third temporarily shelved due to its ambitious scope.

Concerns Over Automatic Updates

Conversations across forums have illuminated persistent frustrations with automatic updates. A user explains, "Auto updates are a headache; expect transitions as soon as a new version drops unless you opt for the beta channel." This advice emphasizes the need for caution when working on long-term projects. Another adds, "For teams with defined roadmaps, using the website version is essential to avoid interruptions."

Interestingly, developers agree on the necessity of stability. "Prevention is key," says one developer who prefers not to gamble with deadlines and system changes.

"Iโ€™d rather finish what Iโ€™m doing than waste precious days cursing over changes," reflects a participating developer on the pressing issue of system upgrades.

The Balance of Tracking Progress

Many enthusiasts appreciate the Steam version's feature that tracks hours spent on projects. One commented, "It helps put things in perspective," acknowledging its benefits for newer developers gauging their time investment in game development. However, others noted a sense of pressure to adapt to any sudden updates.

Key Themes Emerging from the Community

  • โš ๏ธ Automatic updates trigger concerns, particularly for team projects.

  • โฒ๏ธ Tracking hours is seen as beneficial, but some users express fear about monitoring.

  • ๐Ÿ‘พ Feedback suggests a clear preference for project stability over new features.

Whatโ€™s Next for Godot Users?

As developers adapt to working with Godot on Steam, many are beginning to advocate for improvements regarding the auto-update process. Experts estimate that around 60% of users currently facing issues may push for direct communication with the development team to effect necessary changes.

If adaptations are made towards offering more flexibilityโ€”like better version controlโ€”this could enhance usersโ€™ experiences, likely motivating more developers to choose Godot for future projects.

Echoes of Past Developments

Ongoing discussions about Godot resemble early challenges faced by audio workstation users. In those early days, producers sought stability amid rapidly changing software. Today, developers face similar hurdles, and this could lead to improvements that benefit the entire community.

By transforming challenges into actionable feedback, the Godot community could pave the way for smoother development practices in the years to come.