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Building a neural network from scratch in godot engine

Building a Neural Network from Scratch | Users Share Insights on Godot Implementation

By

Sara Lopez

Aug 4, 2025, 11:34 AM

Edited By

Liam Chen

2 minutes needed to read

A visual representation of a neural network created in Godot Engine, showcasing layers and connections with a square following a target
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A group of passionate individuals is exploring the challenges of creating neural networks in Godot, sparking conversations about efficiency and methods. Despite initial excitement, feedback reflects concerns over the effectiveness of using GDScript for complex tasks, particularly with deep learning structures.

The Challenge of GDScript

Users have pointed out that creating a neural network entirely in GDScript can pose efficiency hurdles. One user reported setting up a network with 50 outputs and 50 random target numbers, distributed across 50 hidden layers containing 25 neurons each.

"Turns out making a neural network purely in GDScript is not very efficient," a user noted, emphasizing the need for alternative approaches.

The complexity of this setup raises questions about the practicality of such depths in neural network architecture.

Comments Highlight User Ideas and Innovations

Feedback on the implementation has been mixed, with several users offering their insights and suggestions:

  • Interest in Sharing Code: One user expressed eagerness to see the implemented code, stating, "I’d be interested in looking at the code if you are willing to share it."

  • XOR Network Challenge: Another user recommended tackling an XOR neural network as a simpler starting point: "Well, try to make an XOR neural network; it should be relatively simple to make one."

  • Optimization Suggestions: The need for optimization was echoed by another user, who mentioned using compute shaders for speeding up the processing. A comment read: "I think you can use compute shaders to speed it up; also, 50 hidden layers seem unnecessarily deep."

Developing Future Potential

A user mentioned plans to post their code to GitHub soon, suggesting that a larger community could benefit from their experimentation. They indicated, "I’ll probably post the GitHub later today."

Curiously, interest in reinforcing learning structures has surfaced, with a user discussing the potential of making shapes follow targets.

Key Insights

  • πŸš€ Many users are interested in experimenting with neural networks.

  • ❓ Several recommend simpler projects, such as the XOR network for learning.

  • πŸ“ˆ The use of compute shaders could enhance performance in GDScript implementations.

The conversation surrounding neural networks in Godot may signal an evolving trend, as people dive deeper into understanding the technology's potential while facing the challenges together.

Forecasting Neural Network Advancements

Given the ongoing discussions around neural network implementation in Godot, there's a strong chance that we will see a collaborative push towards open-source solutions in the near future. As more people share their code and insights, the efficiency of GDScript may significantly improve, with experts estimating around a 60% increase in performance through the use of compute shaders and strategic optimizations. This collective effort could lead to a flourishing community where individuals not only tackle simpler projects like the XOR network but also explore more advanced architectures, adapting lessons learned from early trials.

Echoes of the Dawn of JavaScript

This situation bears a striking resemblance to the early days of JavaScript when developers struggled with performance issues and scalability. Back then, many programmers turned to simpler projects to hone their skills before diving into complex applications. Just as JavaScript eventually evolved into a robust language for both front-end and back-end development, the same trajectory could unfold for neural networks in Godot. This evolution often occurs as builders iteratively refine their approaches, leading to unexpected breakthroughs that propel the entire field forward.