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New marketers: why many wonโ€™t survive the first years

New Marketers | Why Many Game Developers Face Tough Odds

By

Dr. Alice Wong

Mar 4, 2026, 10:40 AM

Edited By

Chloe Zhao

Updated

Mar 4, 2026, 11:39 PM

2 minutes needed to read

A group of new marketers discussing strategies and facing challenges together in a modern office setting.
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A wave of discussions among indie game developers highlights the struggles faced by newcomers in the industry. Many are questioning the unrealistic expectations surrounding game marketing as they build their first games. The sentiment is clear: without experience, survival in this competitive market is a steep uphill climb.

Dissecting the Challenges

Forums have seen a flurry of opinions from people about inexperienced developers who prioritize marketing over skill-building. Some assert, "Everyone uses Stardew Valley to justify whatever awful game dev practices they want." This comment echoes frustrations about developers looking for shortcuts rather than focusing on innovation and quality. Additionally, others shared that asking what players want before writing a single line of code shows misplaced priorities, as one noted, "Shouldn't marketing come before designing?" This reinforces a growing critique that asking about market demand prematurely can lead to misguided efforts.

The overall tone suggests that many newbies are misguided in their approach. As another participant put it bluntly, "Business majors trying to make games for profit gives me the ick." Such comments reflect a negative perception of those who lack the passion for game development but merely see it as a money-making venture.

Quality Over Hype

The discussions further illuminate a key misconception:

  • Selling a subpar game is a losing battle no matter how much marketing is thrown at it. One contributor capitalized on this sentiment by saying, "Marketing is easy when you have a good product, first try or tenth." This reinforces the belief that quality should precede any marketing strategy.

In another insightful remark, one commenter pointed out the irony of entrepreneurs focusing on marketing before gaining substantial experience: "Those people likely won't make it past the first few years it takes to learn."

Learning and Growth

Several seasoned developers agree that the journey often involves facing significant setbacks. One noted, "Year 1-2: Build stuff. Most of it is bad. Thatโ€™s fine. Youโ€™re learning the craft." This axiom underscores the fact that failures aren't final; they form an integral part of skill development. Many argue that without this foundational learning, lasting success is nearly impossible.

The push for realistic expectations is a recurring theme in the forums. Quotes emphasize the need for newcomers to put their passion ahead of profit, with one contributor stating, "If youโ€™re doing an indie project for profit and not passion, youโ€™ve already lost."

Key Observations from the Forum Themes

  • โœฆ Frustration surrounds newcomers prioritizing marketing over product quality.

  • โœฆ Concern about the misunderstanding between product quality and marketing tactics.

  • โœฆ Many agree that passion and commitment are essential for long-lasting success.

As this ongoing conversation unfolds, it serves as a reminder that many in the industry hope to create a marketplace defined by quality over hype. It's clear that developers who recognize the importance of learning from failures stand a better chance of succeeding in the long run.