By
Sara Kim
Edited By
Dr. Carlos Mendoza

A new physics engine catching buzz among developers promises unprecedented performance, boasting speeds 45 times faster than existing solutions. This has led to debates on whether it can be adopted by open-source platforms like Godot, with users questioning its practical value.
The announcement has sparked interest and skepticism within the developer community. Some expect great advancements in game design and simulation accuracy, while others are wary of the engine's longevity and support.
Project Longevity: "People need to understand that researchers have likely been done with a project for months before public awareness. Most don't get followed up."
Acknowledgment of Kitten Engine: "No, it's Jerry Hsu's Kitten Engine. The link provided was merely a video."
Efficiency Concerns: "It sure could be implemented, but is it worth the effort?"
A common sentiment emerged: many development projects are abandoned soon after completion. This raises questions about the practicality and usability of the new physics engine. Many researchers are focused on their next venture, often leaving prior projects without any substantial updates or community engagement.
"The vast majority of research code projects are abandoned by the time anyone hears about them."
๐ค Curiosity around implementation: Discussions about Godot integration continue to rise.
๐ Skepticism on support: Many express doubts about creator commitment to ongoing updates.
โ ๏ธ Potential hype: Numerous comments suggest wariness over initial excitement vs. long-term viability.
๐๏ธ 45x speed claims could revolutionize physics processing in software.
โ Is the community ready to embrace another experimental engine?
"This idea may not be groundbreaking, but the reception is worth noting."
As developers mull over the possibilities, only time will reveal if this new engine will deliver performance as promised or fade into the background of abandoned projects.
There's a strong chance that this new physics engine will see mixed adoption across development platforms. Stakeholders estimate around a 60% likelihood that major studios will test it, seeking enhanced performance. Open-source platforms like Godot may lag behind due to concerns over long-term support and commitment from developers. If successful, we could see significant shifts in game design and user engagement, with the potential for groundbreaking mechanics. However, this could also lead to a fragmentation of tools, as developers weigh their options based on immediate benefits versus community support.
The emergence of this engine can be likened to the rush to adopt early GPU technology in the 90s. While many developers eagerly embraced the revolutionary graphics capabilities, numerous initial projects were abandoned due to insufficient support and high demands for upkeep. Just as some of those early efforts paved the way for significant advancements in gaming, the current hype surrounding the speed claims might ultimately lead to a re-evaluation of how we approach physics in game development, blending excitement with caution in equal measure.