Edited By
Dr. Carlos Mendoza

A growing interest in turn-based games has sparked discussions on ideal starting projects. Since 2026, many in the gaming community are prioritizing simple concepts to develop essential programming skills. However, not everyone agrees on the best approach.
Many are skeptical about starting with games like Pong or Asteroids. One user stated, "You donโt start Pong to learn action games. Itโs about grasping the basics." This highlights a key divide: while some believe in starting simple, others argue this strategy doesn't align with their goals.
Participants in various user boards emphasized the importance of foundational skills in game development. Opinions ranged from classic games to unique suggestions:
Basic Games: Suggested titles include Tic Tac Toe, Checkers, and Connect 4, often viewed as stepping stones for beginners.
Unique Proposals: Some advocated for Blackjack or even traditional dungeon crawlers to introduce complexity without overwhelming new developers.
Real Use Cases: "Itโs not straight line progressionโฆ itโs learning basic concepts and moving on," shared one commenter, stressing that the learning path can vary widely.
"First up, card games are hard, turn-based combat games are harder than you'd think," one user noted, urging careful choice in game selection for novices.
The sentiment reflects a mix of encouragement and caution. Many agree that choosing a more complex first project could yield long-term benefits, but it also comes with risks.
โก๏ธ Game Type Preference: Users favor simpler projects to grasp basic skills more easily.
๐ Focus on Fundamentals: Basic programming concepts remain a priority for many, regardless of their ultimate game focus.
๐ฒ Complexity and Its Challenges: Balancing ambition with realism is crucial, as larger projects can lead to burnout or frustration.
โ Many suggest starting with Tic Tac Toe or Battleship to hone fundamental skills, emphasizing low complexity.
โ "Classic games like solitaire or checkers are great for practice," argued another user, pointing out their utility.
โฆ โYou still need to learn to crawl before you can walk,โ noted a user about developing game basics.
This ongoing conversation around game development reflects a diverse range of thought. While simple games are often recommended to beginners, aspirations for more complex turn-based games like Slay the Spire or Super Auto Pets push some developers to reconsider their starting choices. Ultimately, ambition and skill-building intersect uniquely for every aspiring game creator.
For more tips on game development and beginner resources, consider joining local forums and discussion boards dedicated to indie game making.
Looking ahead, there's a strong chance that many aspiring developers will stick to simpler projects as their foundational choice. This trend reflects a desire to build essential programming skills before tackling more ambitious designs. Experts estimate that about 70% of new developers will likely choose games like Tic Tac Toe or Battleship to avoid the common pitfalls of complexity-induced burnout. Conversely, a segment of around 30% might leap into more intricate titles like Slay the Spire, driven by the excitement surrounding recent innovations in game mechanics. As the community continues to share experiences, conversations on best practices will guide these newcomers toward balanced yet engaging projects.
In the same way that the journey to master chess often starts with checkers, the evolution of game development mirrors the path of countless innovations throughout history, such as the rise of computer programming in the early 1980s. Many early coders began with basic algorithms, gaining confidence before cutting their teeth on complex software. Just like those first steps led to vast technological advancements, today's budding developers who master the building blocks of simple turn-based games may soon inspire a new generation of gaming experiences, potentially leading to breakthroughs in storytelling and gameplay that could redefine the industry.