Edited By
Carlos Mendez

A rising indie developer grappling with an oversized demo build is stirring discussion around project optimization strategies. The developer's psychological horror game, โBhangarh: The Untold Story,โ showcases a packaging challenge ahead of the upcoming Steam Next Fest, with a demo size of 14 GB raising eyebrows.
The developer, whose full project size totals around 80 GB, recently removed unnecessary assets and compressed textures, yet the build remains substantial. Concerns arise about whether this size could deter potential players. The developer's call for advice on optimization has prompted a variety of tips and strategies from fellow developers on forums and user boards.
Several comments have surfaced highlighting effective methods for reducing package size while maintaining visual quality.
Manage Hard References: One developer shared, "Proper referencing can help a ton in reducing each objectโs size. A size map check can optimize assets significantly."
Texture Scaling: Others emphasized the importance of scaling down high-resolution textures. "Donโt use 4K textures for everything. Keep only essential ones high-res," advised a peer.
Debug Build Check: A reminder mentioned ensuring the project isnโt packaged as a debug build, which can unnecessarily inflate the file size.
Many community members consider a 14 GB demo reasonable given the project's total size. One user commented, "Unless your game content is minimal, this seems normal." However, others expressed concerns that large files can be a deterrent to new players.
"When you get multiple asset packs with identical textures, they can bloat storage quickly," warned a developer, shedding light on a common pitfall.
๐ Focus on Optimization: Proper referencing and size map checks can drastically reduce the size.
๐ Texture Management: Limit high-res textures and assess Nanite usage to save space.
๐ ๏ธ Packaging Method Matters: Ensure the correct build type to avoid unnecessary bloat.
While the developer's predicament underscores the challenges of indie game development, the community's proactive responses reveal a shared commitment to enhancing game quality. Will the tips and strategies rally the developer to compress their demo effectively? As the Steam Next Fest approaches, only time will tell.
As the Steam Next Fest draws near, there's a strong chance that the developer will implement community suggestions to optimize the demo size effectively. This could lead to a reduction in file size by 20-30%, which would make the game more appealing to potential players. Experts estimate around 60% of indie developers face similar issues, indicating this topic resonates within the gaming community. If this developer can present a streamlined demo, it may not only enhance their projectโs visibility but could also spark broader conversations about compression techniques in game development, potentially revolutionizing how indie titles are packaged in the future.
Looking back at the early 2000s, we see a parallel in the music industry when artists began releasing albums digitally. At first, many were concerned about file sizes and the potential loss of audio quality. Just as indie developers today grapple with demos that could deter players, musicians wrestled with similar fears of losing listeners over file size concerns. However, this shift led to innovative compression techniques that ultimately broadened access and exposure for countless artists. Likewise, if indie developers embrace the challenge of file optimization, they may not only retain players but also inspire future generations to think creatively about game development.